I think the OTU called a vessel a "capital ship" if it carried a spinal mount, no matter the tonnage.Originally posted by Jame]:
Now, in the OTU this seems to be battle-cruisers (a la the WW1 version) on up. What can y'all (go Texas, woo.) tell me about the various kinds and their purposes?
Originally posted by The Oz:
In naval terms, the earliest distinction on this line seems to be:Originally posted by Jame]:
[qb] "Capital Ship" is one of the those phrases in nautical history that often has a nebulous meaning. In general it refers to those ships expected to do most of the work of destroying enemy warships, especially the big enemy warships.
Ship of the Line: Literally, thos ships big enough to be part of the organized lines of ships in battle.
Flag Ships carried either an Admiral's flag or a full flag instead of just a jack, and were flagged so you could ID the command vessel and read its instructions in flag codes.
Frigates were generally considered the smallest ships of the line, but not always were even they part of the line. Sloops,Cutters and Corvettes were usually smaller.
By WW I, three real grousp of combattants had arisen: Frigates (and destroyers), designed to screen the cruisers and capital ships.
Cruisers, literally designed to cruise on patrol.
Capital Ships (Some battlecruisers were considerd capital ships, some weren't. Then again, Some BC's were reaaly "Pocket" BB's....) Capital ships were fleet core elements, too big for routine patrols.
WWI also sees the rise of the destroyer and the UBoat, and the first carriers.
WWII sees carrier warfare, and decent submarines.
Some definitions considered cruisers to be capital ships, others didn't.
Now, the term generally applies to major assets, like BB's, PBB BC's, and CVA's... ships which form the core asset of a battle group.
IMTU, a capital ship is one over 100KTd, with a spinal mount and bays, and flag command capabilities (extra bridge). Yes, this means many cruisers count... but thhen again, IMTU, there are three "Lines" in many fleets; pickets, smalls, and capitals.
Wouldn't that make them capital boats?Originally posted by The Oz:
Battleriders are capital ships that are not starships.
I suppose it might, but I've always classified riders as riders, so a rider with a spinal mount is a capital battlerider, not a capital boat.Originally posted by Vargas:
Wouldn't that make them capital boats?![]()
That is the Cr64,000 question, Jame. We know such ships exist; in canon they're all over the place. But study of the combat statistics tell us that such ships are just not economically viable; these eggs are too big without being too tough and the sledgehammers to crush them are too cheap (8,000 dton riders with factor-J spinal meson guns).Originally posted by Jame]:
Okay, so if a capital ship is anything with a spinal mount, what's the point of building the really big ships, i.e. everything over ~50k tons?
Woo hoo, I'm rich!Originally posted by The Oz:
That is the Cr64,000 question, Jame.
Kinda what I thought, the list. If the meson screens are beefed up. It would make battlecruisers excellent commerce raiders, esp. against lower-tech opponents (i.e. Vargr, Aslan and K'kree, but less so against Hivers and Zhodani).Originally posted by The Oz:
The only reasons I can see for building capital ships (as opposed to capital riders) are:
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- Building ships gives you strategic flexibility: you can send one ship to each star system, while a battlerider squadron has to stay together to keep any strategic mobility.</font>
- Since capital ships have to be bigger (to carry all that jump fuel) they get a bonus of more secondary weapons, which makes them useable for secondary missions like planetary bombardment or commerce raiding. Ironically, this also makes them more resistant to attacks by low-tech enemies using turret or bay weapons, since low-tech enemies (TL-7 to 11) won't have the spinal meson guns to threaten them.</font>
- Big capital ships just look more impressive to the local yokels (imagine a Tigress-class ship over some TL-8 planet). A visit by a million-ton battle tender and a squadron of 50,000 dton riders would be pretty impressive as well, but that tender can only be in one place at one time, while a BB squadron can be in lots of places making impressions at one time (see the first advantage above).</font>
- Ships can make strategic withdrawals on their own, unlike riders which have to rejoin their tender, therefore ships are more suitable to operations where they might have to fall back.</font>
In canon they touched on the last point more than once; it was said to be Imperial policy that forward squadrons and colonial squadrons were mostly ships so they could run if they had to, while the rider squadrons were kept as the reserve to make counterattacks.
IMTU I have slightly increased the effectiveness of meson screens to make big ships a little less vulnerable and I strongly emphasize the strategic flexibility of capital ships. Most importantly, I try to keep such things in the background. I don't want my PCs thinking about such things too much; I want them worried about making a living.
But it is fun to talk about it with others, isn't it?![]()
Woo hoo, I'm rich!Originally posted by Jame]:
</font><blockquote>quote:</font><hr />Originally posted by The Oz:
That is the Cr64,000 question, Jame.
As I said earlier, IMTU a "battlecruiser" is a capital starship in the 80,000 to 150,000 dton range, carrying a Marine battalion and a fighter wing, along with a reduced ship's armament and defenses, plus the supplies to stay on duty for several months. BC's aren't capable of fighting other capital ships their own size, they can deal with ships one size class smaller (heavy cruisers) or a couple tech levels lower. Their real mission is to be the subsector "fire brigade," able to get places quickly and do almost anything when they get there, from humanitarian assistance to scientific research to Marine assaults to capital ship combat.Kinda what I thought, the list. If the meson screens are beefed up. It would make battlecruisers excellent commerce raiders, esp. against lower-tech opponents (i.e. Vargr, Aslan and K'kree, but less so against Hivers and Zhodani).
Woo hoo, I'm rich!Originally posted by The Oz:
</font><blockquote>quote:</font><hr />Originally posted by Jame]:
</font><blockquote>quote:</font><hr />Originally posted by The Oz:
That is the Cr64,000 question, Jame.
As I said earlier, IMTU a "battlecruiser" is a capital starship in the 80,000 to 150,000 dton range, carrying a Marine battalion and a fighter wing, along with a reduced ship's armament and defenses, plus the supplies to stay on duty for several months. BC's aren't capable of fighting other capital ships their own size, they can deal with ships one size class smaller (heavy cruisers) or a couple tech levels lower. Their real mission is to be the subsector "fire brigade," able to get places quickly and do almost anything when they get there, from humanitarian assistance to scientific research to Marine assaults to capital ship combat.Kinda what I thought, the list. If the meson screens are beefed up. It would make battlecruisers excellent commerce raiders, esp. against lower-tech opponents (i.e. Vargr, Aslan and K'kree, but less so against Hivers and Zhodani).
Originally posted by Jame]:
Well, for every system except T20, which gets its own topic here, there is a bit of a point. Except maybe TNE. Or MT. Or T4. But in CT there might be!
As I read MT the ship rules make it easier to build bigger ships, but they don't make bigger ships any more survivable against the major threat: the extra damage rolls spinal meson guns get against any target they can hit and penetrate. Meson screens either stop all the damage or none of it, and aren't very good at stopping the bigger spinal meson guns, so a hit by a good-sized weapon (say, factor-J or better) has a pretty good chance of rolling enough critical hits from the interior explosion table to cripple or kill the target.Originally posted by Bhoins:
Actually in MT the ship design and construction setup made ships (especially capital ships bigger. (Fighting Ships of the Shattered Imperium) As I recall you had to have bigger ships to not compromise on what it carried and Two capital ships would beat each other up but not outright. It would take a while.
T4 combat differed frm TNE, but not terribly much, and the design considerations are exactly the same (FF&S II was very much FF&S with additions).Originally posted by The Oz:
As I read MT the ship rules make it easier to build bigger ships, but they don't make bigger ships any more survivable against the major threat: the extra damage rolls spinal meson guns get against any target they can hit and penetrate. Meson screens either stop all the damage or none of it, and aren't very good at stopping the bigger spinal meson guns, so a hit by a good-sized weapon (say, factor-J or better) has a pretty good chance of rolling enough critical hits from the interior explosion table to cripple or kill the target.
This is how TRAVELLER big-ship combat has been since HG. TNE changed things with FF&S so that meson screens could be built to any desired size and meson screens then also subtracted damage from incoming meson guns, making bigger ships more survivable. I know nothing of T4, but T20 seems to have made meson guns even more lethal than HG had them.