Jame wrote:
"Now, let's assume that you've successfully managed to take over a star system, but haven't taken its mainworld. Also, there's something on the planet (population, resources, high levels of urbanization) that you want to capture and which prevents you from nuking it 'til it glows. What do you do?"
Jame,
It will all depend on your reasons for not nuking the planet out of hand. Whatever that 'something' is, it drives your whole invasion and subsequent occupation.
Back in the early 80s, Task Force Games published a nifty little, planetary invasion, ziplock game called 'Tau Ceti' (You may remember TF Games, they were the original publishers of Star Fleet Battles and Satrfire.) There was one phrase in the designers' notes that has always stuck with me; 'If control everything on a world worth controlling, then you control that world.'
The phrase was meant to explain the presence of objective hexes on the game map; those were the bits worth controlling. TFG deliberately left them vague. Were they unobtanium mines? Uberwidget factories? Urban areas full of hoi polloi? Magic fountain dispersing free booze? Who knows, but they were the bits that made the planet worth having.
Let's say your reason for not nuking is that the planet has extensive lanthanum deposits and is the only known source of naturally occurring cocktail umbrellas. You invade, defeat any indigenous forces, then occupy the mines and cocktail umbrella tree orchards. The rest of the planet can go hang, just as long as no threat to your occupation arises there. The mines and orchards can be surrounded by a 200km wide, shoot on sight, dead zone and staffed by quislings. The rest of the planet can simply be patrolled at a distance and raided as necessary in order to prevent the recreation of any indigenous forces large enough to oust you from your new mines and orchards.
Now, if your reason for not nuking is that you wish to impress on the populace the might of the Imperium and the futility of rebellion, you've got a much bigger problem. You can't get away with merely occupying mines and orchards, you've got to occupy their minds. You'll need more troops who will then be more occupied with and in more danger among the locals.
As Mr. Boulton points out, a lot of things depend on the world's UWP. Is the populace gathered into sealed arcologies shielding them from a hositle local enviroment or is there a planet full of wilderness to hide in? Is the population 4 million or 4 billion? The questions are endless.
Finally, one of the rationales behind TF Games 'control the bits worth having and control the world' had to do with the number of troops you need to lift into the theatre. The much used phrase 'orders of magnitude' comes alive when you look at the supply needs of 100K men versus the supply needs of 10 million men.
Sincerely,
Larsen