Condottiere
SOC-14 5K
When there's spare capacity, freight rates usually go down.
Might even have a spot market brokers can bid on.
Might even have a spot market brokers can bid on.
When there's spare capacity, freight rates usually go down.
Might even have a spot market brokers can bid on.
Except it doesn't. There can be (and is) a difference between passage and ticket. You could book passage to a world 3pc away with 3 J1 tickets. You could take three different ships to get there. You still booked passage only once (presumably through an agency of some sort).MT and T20 may say something different, I don't know, I'm just telling you what CT says which is what you were referencing.
The bit you are quoting settles the issue for passengers, it's per jump, not parsec. Which is what I said, it just doesn't reference cargo explicitly.
The ship can visit a destination more than one jump away, if there is a linear J1 connection. Perfectly literal reading.I think its perfectly literal.
---> The Ref rolls cargo and passengers for every world the ship can visit.
Doesn't say that. That is an assumption. If you had a J3 ship, obviously the ref would roll cargoes for 2pc and 3pc jumps. But ordinarily the ref wouldn't waste time rolling for more distant points, since the PCs probly don't want to commit to a schedule unless they have the more distant destination already in mind.The worlds the ship can visit are all within Jump range of the ship.
Unless you are looking at it to interpret it in a way that makes economic sense. Then the passage vs ticket difference reading is still literal, and the example would extend to cargo.There really isn't any other way of looking at it. It's literal.
Technically, per parsec isn't a house rule, just an interpretation of a poorly written rule.Well, there's nothing quite like adding house rules to complicate things. Like adding a formula for crew donut and beer consumption... :file_21:
The ship can visit a destination more than one jump away, if there is a linear J1 connection. Perfectly literal reading.
Like I said, where there is a will and non-explicit rules, there is a way.
Cargo: Starships may inquire at a starport about the number, sizes, and destinations of cargos awaiting transportation. The referee should determine all worlds accessible to the starship (depending on jump number), and roll for each such world on the cargo table.
I'm not sure if I understand the discussion here, but of course you can take passage to a distant destination, and of course you pay for each jump separately?Differences in starship jump drive capacity have no specific effect on passage prices. A jump3 starship charges the same passage price as a jump-1 starship. The difference is that a jump-3 ship can reach a destination in one jump, while the jump-1 ship would take three separate jumps (through two intermediate destinations, and requiring three separate tickets) to reach it. Higher jump numbers also may make otherwise inaccessible destinations within reach. But for two ships of differing jump numbers going to the same destination in one jump, each would charge the same cargo or passage price.
LBB2'81, p9:I'm not sure if I understand the discussion here, but of course you can take passage to a distant destination, and of course you pay for each jump separately?
I have a question that came to mind reading this.
If I load a ton of wipple feathers onto my type A at Regina for delivery at Phlume (three parsecs away, along the main), will I get paid 1 KCr for the delivery or 3 KCr?
If so, this really makes it clear why J-1 freighters are so prevalent.
Some are arguing that CT rules allow for Cr 1,000 payment per ton of cargo for each parsec traveled. So, a J-3 starship making one 3 parsec jump would get paid Cr 3,000 per ton.
The rest of us are saying that the rules don't say that.
Thanks.Some are arguing that CT rules allow for Cr 1,000 payment per ton of cargo for each parsec traveled.
Yes, it costs kCr1/dT.But that is clearly not what the rule says, it says it costs the same.
Some are arguing that CT rules allow for Cr 1,000 payment per ton of cargo for each parsec traveled. So, a J-3 starship making one 3 parsec jump would get paid Cr 3,000 per ton.
The rest of us are saying that the rules don't say that.
Obviously not. If the rules were "clear" then there would never have arisen any debate except "it doesn't make sense." First, you misquoted me by leaving out the context.Yes, it costs kCr1/dT.But that is clearly not what the rule says, it says it costs the same.
You might argue that it costs kCr1 regardless of the number of jumps to the destination, you cannot argue that a single jump costs more than kCr1.
It makes no economic sense, but the rules are clear.
I was, of course, referring to the specific example given in the rules:There is a difference between express service and routine service. Express service should cost more than routine service. But that is clearly not what the rule says, it says it costs the same.
The focus of the paragraph is on the jump capacity, specifically, that jump capacity alone does not affect passage price. This is important, because under 1977 rules the J3 ship always consumes 30% of hull size in fuel for a single jump, even if less than 3 parsecs. The J3 doesn't get to add a fuel usage surcharge or similar adjustment above the J1 price for a 1 or 2 parsec jump."Difference in starship jump drive capacity have no specific effect on passage prices. A jump-3 starship charges the same passage price as a jump-1 starship. The difference is that a jump-3 ship can reach a destination in one jump, while the jump-1 ship would take three seperate jumps (through two intermediate destinations, and requiring three seperate tickets) to reach it." [typos from the online source attempting to quote the LBB]
Sorry, I did not intend to misquote you. I used a short quote to address my comments.First, you misquoted me by leaving out the context.
I don't see anything unclear.Obviously not. If the rules were "clear" then there would never have arisen any debate except "it doesn't make sense."
High passage includes first class accomodations and excellent cuisine, and allows up to one ton of baggage. High passage costs Cr10,000 when purchased.
How can we sell it if we don't know how much it is worth?Every two months, it pays dividends in the form of one high passage to each member. This passage may be used, retained, or sold.
High Passage – The best method of travel is called high passage, which involves first class accomodations and cuisine. High passengers have the services of the ship's steward, entertainment and complete attention to their comfort. There is a baggage allowance of up to 1,000 kilograms. High passage costs Cr10,000.
Passengers will pay the standard fare of the class of transportation they choose: Cr10,000 for high passage, Cr8,000 for middle passage, and Cr1,000 for low passage. Passage is always sold on the basis of transport to the announced destination, rather than on the basis of jump distance.
SHlP REVENUES
Per High Passage Cr10,000