Originally posted by Tanuki:
No comments onthe Merchant plans?
Yes I was remiss in not posting right after looking at it but the drool had to be cleaned off the keyboard first
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
So, would you take a well loved Empress Class in trade? Or in other words I like it a lot, pretty well thought out and nicely drawn but...
Dang it's hard to find anything to nit pick! I keep looking at it, checking displacements, running scenarios, etc. It all seems so close to perfect and in keeping with my own design philosphy I'm jealous, and thrilled. Keep up the great work!
OK, really stretching, mostly just some personal taste but a couple mods I might think about.
1 Blend the captains stateroom and office into one room for a better size and perhaps add a forward viewport, but... that messes up the very logical and well thought bulkhead and emergency doors (great plot device too) If you keep the current passenger forward common and emergency doors I'd add an emergency exit (hidden?) to the cargo hold (there's no way out right now if the doors come down).
2 On the passenger side move the whole stateroom row forward 1.5m, eliminating the aft viewport and adding a locker in the deadspace created, and giving the fwd stateroom a viewport if you like.
3 Move the iris valves for the aft airlocks (p/s upper deck) back 1.5m.
4 I can understand the bulkhead down the middle seperating the passengers and crew but generally feel the common space should relate to the number of users and so the passengers should have more room than the crew here. I'd slide the passenger stateroom on the starboard beam side to port (3.0m left) or center it and put the galley (both squares) on the crew side backing it, and the stores (both squares) in the current galley/stores space on the crew side.
Anyway, just my .02 creds since you asked