Originally posted by Sigg Oddra:
So the target number is secretly randomised?
Yes. I like that idea too.
Players, if they know difficulty of the task, will know how many dice they're going up against. And, they know their stat.
But, that still leaves a pretty wide range.
Characters with higher stats, of course, would typically get lower targets--they'll be better at tasks than those with lower stats.
You, know, this might just work
Be careful, Sig! These are RAW ideas. I haven't done ANY stat analysis on what I proposed for the difficulty levels. I just eyeballed them.
Experience has taught me that in-depth stat analysis is needed before any play testing.
I'm just battin' around ideas here.
Since we're subtracting Stat from the difficulty total, my guess is that we'll have to roll more dice to compensate (more than what I've listed here).
Figure an average on 1D is 4 (which is why I chose that as Easy). Runs 1-6.
Average of 2D is 7. Runs 2-12
Average of 3D is 10. Runs 3-18
Average of 4D is 14. Runs 4-24
Average of 5D is 18. Runs 5-30
Average of 6D is 21. Runs 6-36
These numbers are definitely not ready for play testing.
Another thing to consider--as we roll more dice for difficulty, the probability curve will become more steep. Standard deviation will drop. Target numbers will cluster around the average.
Given that, high stats will probably blow this system away (which is why stat analysis is needed) because (1) a high stat will blow away the lower dice throws, and (2) with the target number clustering around the average when a lot of dice are thrown, high stats will probably blow those away too--always keeping target numbers low.
For example: Stat-15 throws an Impossible task. On Impossible tasks (6D) it's very likely that the target number will be closer to 21 than either 6 or 36.
That means, that, on average, your Stat-15 guys will be throwing Impossible tasks on a 6+ most of the time.
Not so good, eh?
Like I said...these are very raw ideas.
I'm just kickin' them around.
I certainly wouldn't play test any of them yet--not until they are defined a little more.