ShawnDriscoll
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I don't think there's a disconnect. When you fight a monster in D&D, then you're practicing your skill with a sword, bow or whatever magic you're armed with. The same would hold for trying to get the ship to jump in a critical situation. It's just that how many critical jump situations can you create that would generate experience for your player?
And I think that may be the unarticulated reason of why an experience and levelling system may not lend itself to a scifi RPG. In a fantasy RPG you're a warrior (mostly), and when you go into combat you're using your weapon. In the fight you're dodging or blocking as well as trying to slash at the opposition. Your character is learning new ways to fight, or what works against a wyvern verse what works against an orc. It seems problematic of how to create that kind of drama for pilots, medics, navigators, computer technicians, engineers and whoever else. And it's not just Traveller, but all the scifi RPGs.
Having said that, I think if the adventure material is rich enough, then it could work.
Well, I think the issue with D20 was that the people who owned D20 were a bit protective of it, so much to the point that they altered their Terms of Use that scared away a lot of folks.
I think T20 had the issue of levels being a quantum descriptor. It's origins are describing how good someone is at hand to hand combat or spell casting. How do you template onto Traveller skills?
Further, with fantasy games you're keeping track of the character's life-survival experience. If they suddenly took up ... pottery or clam digging, then how do you describe that? Also, do you want to have your players keep track of several independent exp tallies for each skill they have? That's the issue.
Well, I think the issue with D20 was that the people who owned D20 were a bit protective of it, so much to the point that they altered their Terms of Use that scared away a lot of folks.
I think T20 had the issue of levels being a quantum descriptor. It's origins are describing how good someone is at hand to hand combat or spell casting. How do you template onto Traveller skills?
Further, with fantasy games you're keeping track of the character's life-survival experience. If they suddenly took up ... pottery or clam digging, then how do you describe that? Also, do you want to have your players keep track of several independent exp tallies for each skill they have? That's the issue.
Well, there's Skywalker. And, probably main characters in Last Starfighter, Dune, Flash Gordon, and Enders Game. Star Trek, particularly the new ones...
But, mostly the characters already have their skills and characteristics well defined.
Computers make everything easier. See playing GURPS manually.Well, all the scifi RPGs on computer keep track of exp and skills automatically. That makes it easy. Asking players to do it gets a little harder.