Andrew Boulton
The Adminator
There has been some discussion of different methods of generating characters and prior career/life over in the T5 playtest forum.
nor mine. the first thing I do when I see something I like is to consider how to fit it into my conception of what the game should be. for a ref there are no rules, only suggestions.No, it wouldn't affect my purchase
Well, the way I do it is that I buy new RPGs becuase they're interesting or because I want to run them.Originally posted by Andrew Boulton:
[QB] Chargen has never affected my decision to buy a game - I'll buy it either because the gameworld or system as a whole interests me, or because I'm going to be playing it. If the chargen is good, great; if not, well, at least I'll only need it once.
Now that's cool.Originally posted by BlackIrish56:
[...] Now when I introduce new people to TRAVELLER, I don't even let them see the LBB's. They just roll dice and talk. When we are done, they have a character complete with background.
[...]
Here here. Have to agree with you there. Having to play characters with absurd combinations of stats and skills gets old if you have to do it to many times over the years (in my case 20+ years). Personally I prefer the 'point' method as it lets you create what you want. The big complaint has always been that this system favours power gamers. Well, I think that's just bad GM'ing for allowing the characters in the first place. You need a responsible group of people and a fair GM to run, for example, a hero system game. Currently I run T20 and I allow a certain amount of 'fudging' on character creation to let people play what they want. Making people play characters they do not like and expecting them to have fun is just a weird concept to me.Originally posted by Malenfant:
To me, it doesn't matter how good the GM is or how great the setting is or how good the game engine - if the chargen can't make what I want it to make, then I definitely ain't playing it.