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T20 Starship Design Sheet Output
Chameleon - Chameleon Class Commerce Raider
Designed by: FASA
Statistics:
800-ton Hull (Needle/Wedge) - Streamlined
AC: 21 (15 vs. Meson Guns) AR: 8 (TL-15) SI: 205 Initiative: 3
Starship Size: Medium Cost: 408.448 MCr (510.56 MCr without discount)
Model/5 Fib (PP: 49/13) Computer Avionics: Less than 1,000-ton Sensors: Very Long Range Communications: Very Long Range
Cargo: 90.4-tons Passengers:
Annual Maintenance = 40.845 KCr (20.422 KCr if routinely maintained)
Routine Maintenance = 10.211 KCr/Month (102.112 KCr per year)
Performance:
Jump-3 (enough fuel for 1x Jump-3)
Acceleration: 3-G Agility: 3
Power Plant: TL-15 Fusion (74 EP output, enough fuel for 4 weeks)
Fuel Scoops, Fuel Purification Plant (TL-15, 5hrs per 400 tons of fuel)
Atmospheric Speeds: NOE = 1,175kph Cruising = 3,525kph Maximum = 4,700kph
Weapons:
Hardpoints: 18
1x Triple Beam Laser Turret TL-15, +4 To Hit, 4d8 (20/x1), Range: 30,000km
1x Battery 4x Single Particle Accelerator Turret TL-15, +5 To Hit, 5d12 (17/x1), Range: 30,000km
1x 50-ton Missile Bay TL-15, +9 To Hit, 9d6 (18/x1), Range: 90,000km
Accommodations & Fittings:
24x Single Occupancy Stateroom (24 People)
4x Low Berth (4 People)
1x Sickbay (2 Patients)
1x Airlock
Crew Details:
1x Ship's Master
1x Pilot
1x Astrogator
4x Engineer
1x Medic
4x Gunner
10x Security
Description:
Originally designed as Q-Ships and Convoy Escorts for Imperial Shipping lines, it was only a matter of time before Pirates began using them. The 4 Particle Accelerator turrets fire as one battery.
This ship has always been broken. But it is probably one of the ones the T20 rules imply exist in canon with the bay takes up 50% of your hardpoints rule. This incarnation lost two points of armor to keep the cargo capacity about right and provide for a missile magazine.
Chameleon - Chameleon Class Commerce Raider
Designed by: FASA
Statistics:
800-ton Hull (Needle/Wedge) - Streamlined
AC: 21 (15 vs. Meson Guns) AR: 8 (TL-15) SI: 205 Initiative: 3
Starship Size: Medium Cost: 408.448 MCr (510.56 MCr without discount)
Model/5 Fib (PP: 49/13) Computer Avionics: Less than 1,000-ton Sensors: Very Long Range Communications: Very Long Range
Cargo: 90.4-tons Passengers:
Annual Maintenance = 40.845 KCr (20.422 KCr if routinely maintained)
Routine Maintenance = 10.211 KCr/Month (102.112 KCr per year)
Performance:
Jump-3 (enough fuel for 1x Jump-3)
Acceleration: 3-G Agility: 3
Power Plant: TL-15 Fusion (74 EP output, enough fuel for 4 weeks)
Fuel Scoops, Fuel Purification Plant (TL-15, 5hrs per 400 tons of fuel)
Atmospheric Speeds: NOE = 1,175kph Cruising = 3,525kph Maximum = 4,700kph
Weapons:
Hardpoints: 18
1x Triple Beam Laser Turret TL-15, +4 To Hit, 4d8 (20/x1), Range: 30,000km
1x Battery 4x Single Particle Accelerator Turret TL-15, +5 To Hit, 5d12 (17/x1), Range: 30,000km
1x 50-ton Missile Bay TL-15, +9 To Hit, 9d6 (18/x1), Range: 90,000km
Accommodations & Fittings:
24x Single Occupancy Stateroom (24 People)
4x Low Berth (4 People)
1x Sickbay (2 Patients)
1x Airlock
Crew Details:
1x Ship's Master
1x Pilot
1x Astrogator
4x Engineer
1x Medic
4x Gunner
10x Security
Description:
Originally designed as Q-Ships and Convoy Escorts for Imperial Shipping lines, it was only a matter of time before Pirates began using them. The 4 Particle Accelerator turrets fire as one battery.
This ship has always been broken. But it is probably one of the ones the T20 rules imply exist in canon with the bay takes up 50% of your hardpoints rule. This incarnation lost two points of armor to keep the cargo capacity about right and provide for a missile magazine.