I've been trying to come up with some sort of formulation that defines just what a "point" of "capital improvements" represents. Further, I've also been trying to figure a way to determine the dependencies of each improvement.
For example, take a Farming improvement. What resources - say, power - does the improvement need? How many colonists does one Farming improvement support? Etc.
Let's say a colony has five million colonists. Do they need only one Farming improvement, can they survive with none? Do they require one improvement per million? How does it work?
Every colony has a footprint. But, how big is that footprint? How much area is required to support X number of colonists? Do all five million fit in one Terrain hex or is there a population density? If there is a density, is it dependent upon the surrounding terrain and climate? For instance, does one standard Terrain hex of Desert support just as many as one standard Terrain hex of Savannah?
I would love to see a detailed exploration of Colonies, Capital Improvements and the associated costs and demographics, if one is out there.
For example, take a Farming improvement. What resources - say, power - does the improvement need? How many colonists does one Farming improvement support? Etc.
Let's say a colony has five million colonists. Do they need only one Farming improvement, can they survive with none? Do they require one improvement per million? How does it work?
Every colony has a footprint. But, how big is that footprint? How much area is required to support X number of colonists? Do all five million fit in one Terrain hex or is there a population density? If there is a density, is it dependent upon the surrounding terrain and climate? For instance, does one standard Terrain hex of Desert support just as many as one standard Terrain hex of Savannah?
I would love to see a detailed exploration of Colonies, Capital Improvements and the associated costs and demographics, if one is out there.