Don't forget, these things aren't in a cushy climate controlled datacenter, they are 'out at sea/in the air' taking rough bounces, power overloads, scads of rads, etc. before they go offline.
That's a pretty fair point. If you want to ruggardise anything to make it properly milspec, then it's going to be bigger or at least bulkier. Then there's cost. That doesn't mean we have to imagine them as 1970's machines in space, unless that's the trope you're running with in your game. But the point that it's running a fusion power plant, grav and inertial compensation system, life control, the myriad of ship systems, all while having redundancy built in so there's not catastrophic failures (there's a use for the T5 QREBS system with your group's 200 year old TL10 Free Trader which they've been skimping on service costs for) well points to them being at least moderately sophisticated machines.
Let my team have an expert system with a personality help run their ship. Not quite Holly, but fun to play nonetheless, and it allowed me to have a bit more inject into their problem solving in the most sarcastic manner possible.
As for size of a Model/7 on a smallish craft, I absolutely DO like that size, because to me unless it is running some of those HG-sized ships, that computer is there to run the TL13 equivalent of Aegis Fire Control/AWACS systems along with an EW capability (given the HG degrade to lower models against it), and that level of performance does NOT fit in a server rack
Want to splurge on unlimited computing Predict, multi-track, gunnery, maneuver/evade power, etc., or get the HG +7 DM, got to pay the piper. Just on gaming balance principles alone it's a near must, as computers either CT or HG are ship power multipliers.[./QUOTE]
Are all of your ships presumed to be highly capable combat ships then?
Also, if you are talking the equivalent of the Aegis system, or AWACS, or highly sophisticated Electronic Warfare system, then start at 500 Million Credit and go up.
Last, but not least, what is the ranges of your active sensor systems, and what is their pulse rate? Is your entire ship hull one large phased-array radar?
As for size of a Model/7 on a smallish craft, I absolutely DO like that size, because to me unless it is running some of those HG-sized ships, that computer is there to run the TL13 equivalent of Aegis Fire Control/AWACS systems along with an EW capability (given the HG degrade to lower models against it), and that level of performance does NOT fit in a server rack
Want to splurge on unlimited computing Predict, multi-track, gunnery, maneuver/evade power, etc., or get the HG +7 DM, got to pay the piper. Just on gaming balance principles alone it's a near must, as computers either CT or HG are ship power multipliers.
Are all of your ships presumed to be highly capable combat ships then?
Also, if you are talking the equivalent of the Aegis system, or AWACS, or highly sophisticated Electronic Warfare system, then start at 500 Million Credit and go up.
Last, but not least, what is the ranges of your active sensor systems, and what is their pulse rate? Is your entire ship hull one large phased-array radar?
The target program alone allows for tracking and shooting stuff at ranges measured in light seconds, that's a lot better than anything we have today.Are all of your ships presumed to be highly capable combat ships then?
It has to be in order to explain the sensor ranges and capabilities of CT ships.Is your entire ship hull one large phased-array radar?
Oh I agree that there will be control electronics built into most stuff on board the ship, but the main computer gets the job of making sure everything works together.Mike, he's got a point about the control-electronics built into the different ship systems, each probably has it's own computer specialized for realtime engineering control. They just aren't multi-purpose or linked systems designed to 'put it all together' for the ship's pilot, navigator/jump engineers and/or gunners.
I don't know in that case that you NEED a supercomputer per se, a lot of the controls and handling of the various calcs needed to operate the equipment would be built in, the ship's computer would be more the central point at which all these systems come together and feed each other the data they need to adjust to the current crew's actions.
The target program alone allows for tracking and shooting stuff at ranges measured in light seconds, that's a lot better than anything we have today.
It has to be in order to explain the sensor ranges and capabilities of CT ships.
We hit a 1m square weekly at 1.5LS at present. At better than 99.99% accuracy. True, it's movement isn't that big, and it's at a known point on the moon... but we still have to lead the target. Which said target does 3,683 kilometers per hour, or better than 1 kps... and we have to aim based upon 1.25 sec old data for a future position 1.25 sec away, so, just shy of 3km off target's present known position (which is 1.25 sec out of date) and the beam is hitting with a beam that, with the telescope position off by 1700m, missed the retroreflectors... which means the beam width at target (1.25 ls away) is probably less than 1700m.
We had that accuracy in August 1969. It's gotten better since then.
CIWS has accuracy better than 1cm at 10km with projectiles in air and a 99% hit rate...
Accuracy isn't the issue the computer has to solve. (The needed calcs can now be done on high end digital watches!)
http://coolcosmos.ipac.caltech.edu/ask/176--How-fast-does-the-Moon-travel-around-Earth-
https://www.ucolick.org/news/2009/apollo11.pdf
Your conflating two very different issues...I don't think hitting a target on the moon from a fixed emplacement on the Earth is remotely similar to ship to ship combat. :devil:
Hitting an evading target from a platform that is itself trying to avoid being hit is a bit different. If such weapon systems were possible then ballistic missile defence would be trivial. As would active defence vs tank rounds, rpgs etc.
The target program alone allows for tracking and shooting stuff at ranges measured in light seconds, that's a lot better than anything we have today.
I don't think hitting a target on the moon from a fixed emplacement on the Earth is remotely similar to ship to ship combat. :devil:
One other thing that separated CT computers from our IRL computers is how durable they are.
I'd like to see any supercomputer in the world take two laser blasts and only have around an 8% chance to malfunction.