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Couple kafer questions.

I really like the kafer and have the sourcebook, but I can't seem to find a couple things in it.

I was wondering if/how much kafer slept, and what a kafer's lifespan was. I suppose the latter could be dismissed by saying kafer don't generally die of old age...
 
I don't know about the first, likely about 1/3 of their local day. Kafer are sexually mature at age 6, and functional adults by age 12. Assuming one lives that long, they tend to die of old age around 40 or 50 so, largely as a result of poor medical care in Kafer society.
 
I don't know about the first, likely about 1/3 of their local day. Kafer are sexually mature at age 6, and functional adults by age 12. Assuming one lives that long, they tend to die of old age around 40 or 50 so, largely as a result of poor medical care in Kafer society.

OK, thanks. If they do mature that early then a shorter lifespan is likely, coupled with the fact that kafer medical tech mostly seems to compare to a civil war field hospital, you're probably right.

I'd imagine early kafer may have slept during the hottest part of the day on one hand, on the other their poor night vision might have precluded this. Still I'll assume the bugs sleep about like humans barring contradicting data.
 
>saying kafer don't generally die of old age

keeping in mind kafer intelligence (which also causes education moments) to often be more "survival smarts" focussed than the more broadly based human intelligence / education, Id expect kafers either die before half the lifespan or permanently smartened enough to be reasonably safe until murphy finds them

make each of the first 5 career terms completed a +1 in a 7+ survival / character generation termination roll
 
Considering the way Kafers learn and the way their society is set up I'd expect a Kafer to die of some sort of combat or exertion related injury or illness at about their late twenties OR to develop some sort of lasting general intelligence and make it all the way to their late fifties and die of old age.

There probably won't be anything in between; Kafers don't seem to do middle class.
 
My Kafer question.

Greetings !

As everyone knows, 2300 AD was originally called Traveller: 2300. I was asked this by a store clerk at the hobby shop I used to go to, ( FYI - that store closed after the owner died). Since in past published Traveller timelines, the the historical entry covering Twilight: 2000 and 2300 is mentioned in those timelines, the clerk at the hobby shop asked me a question I could not answer. Here is that question: What happened to the Kafers by the time of the Third Imperium?
As far as I know the fate of the Kafers has never been mentioned or published in any traveller product or magazine article.
Anybody out there got any theories? Just about anything could be a plausible explanation.

That is all.
Howard R. Leidner
 
The simple answer is that there are no Kafers in the Third Imperium setting. It's not that they're extinct or whatever; they never existed.

Traveller: 2300 and Third Imperium Traveller setting are completely different game universes. GDW dropped the "Traveller:" part from "Traveller: 2300" in the later edition to eliminate the confusion. Traveller: 2300 is an extension of the Twilight: 2000 universe's history.

A variety of unofficial fan-work exists to reconcile the two universes (I've tried it myself), but nothing official exists.
 
A variety of unofficial fan-work exists to reconcile the two universes (I've tried it myself), but nothing official exists.
Really? That would be fascinating to see. A larger problem, I would think, would be reconciling Jump Drives with Stutterwarp.
 
That's actually the easy bit - economics.

The jump drive is superior to the stutterwarp for trips longer than 7.7 ly.

The stutterwarp becomes your CT manoeuvre drive (let's face it CT has never come up with a convincing explanation for how the magic manoeuvre drive works - fusion rocket morphed into thruster plates morphed into HEPlaR).

If you don't like that you can just rule that stutterwarp technology is incompatible with artificial gravity and acceleration compensators.
 
But to do so you'd need 3 drives for a ship capable of landing: Jump, shutterwarp and reactor thrusters to land, as shutterwarp may not be used that way.
 
I'm approaching this from a different angle, replacing stutterwarp with a modified keyhole drive (wormholes sorta kinda) for FTL. More or less looking at a 2300AD tech picture in a Travelleresque universe - a Traveller/2300AD version of Attack Vector: Tactical universe.

Fun part is getting the reaction drives 'right' and trying to still keep playability without getting bogged down in details. Might end up needing a computer program for a playing aid.
 
As everyone knows, 2300 AD was originally called Traveller: 2300.


Everyone also knows that Traveller and Traveller:2300 are not the same game. Everyone even knew that at the time Traveller;2300 was released thanks to GDW's own ads. Yes, GDW did use the word "traveller" to spark interest in their new sci-fi RPG but GDW never meant the game to be a prequel to Traveller.

Look beyond the labels, look beyond the words. Different games, different time limes.

Here is that question: What happened to the Kafers by the time of the Third Imperium?

I simply cannot believe you haven't come across the answer to that question in over the two decades since 2300AD was released.
 
Everyone also knows that Traveller and Traveller:2300 are not the same game. Everyone even knew that at the time Traveller;2300 was released thanks to GDW's own ads. Yes, GDW did use the word "traveller" to spark interest in their new sci-fi RPG but GDW never meant the game to be a prequel to Traveller.
That was FAR from clear at the time. Further, at least one distributor solicited it as the prequel to the OTU; I was shown the solicitation.

So many of us went in to 2300 expecting it to be the OTU pre-ISW/pre-Vilani-Contact.

Also worth noting is that many stores didn't have "full stock" of many of the various expansions for CT, either. They'd get in one order, and might not get a restock for a year or longer after running out. I was unable to get book 6 until after book 7 due to distributor inability to deliver them. And it was about the same time as supplements for T:2300 that I was able to get AM:Solomani, which gives the details of first trips out from Sol - and the only real proof that they were NOT the same universe.
 
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That was FAR from clear at the time. Further, at least one distributor solicited it as the prequel to the OTU; I was shown the solicitation.


I saw one page hand-outs and other such ads for it first at The Citadel in Groton, CT and at a now defunct FLGS near Danielson, CT. No one in either store, from the owners to the clerks to the hobbyists, believed Traveller:2300 was "OTU pre-ISW/pre-Vilani-Contact" and that despite GDW's poorly chosen original name and not having access to all the Challenges, AMs, and other publications either.

I then saw the game itself at The Compleat Strategist in Boston, MA and again no one was claiming it belonged to the OTU.

In both the handouts, ads, and physical copies I saw, the description of the game was simply too different and the game's links to the Twilight:2000 setting and mechanics were explicit for anyone to presume the game had any link to the OTU.

If a distributor solicited it as an "OTU pre-ISW/pre-Vilani-Contact" than that was the distributor's problem. GDW never meant it be an "OTU pre-ISW/pre-Vilani-Contact" game and even changed the game's poorly chosen original name to prevent any further confusion.

Leaving the confusion of the 1986 release period aside, I simply cannot believe that 26 years later, with the internet available, and with a 2300AD forum present on this very site, someone would still think Traveller:2300, stutterwarp, the Kafers, the Pentapods, and all the rest are somehow part of the OTU
 
I saw one page hand-outs and other such ads for it first at The Citadel in Groton, CT and at a now defunct FLGS near Danielson, CT. No one in either store, from the owners to the clerks to the hobbyists, believed Traveller:2300 was "OTU pre-ISW/pre-Vilani-Contact" and that despite GDW's poorly chosen original name and not having access to all the Challenges, AMs, and other publications either.

I then saw the game itself at The Compleat Strategist in Boston, MA and again no one was claiming it belonged to the OTU.

In both the handouts, ads, and physical copies I saw, the description of the game was simply too different and the game's links to the Twilight:2000 setting and mechanics were explicit for anyone to presume the game had any link to the OTU.

If a distributor solicited it as an "OTU pre-ISW/pre-Vilani-Contact" than that was the distributor's problem. GDW never meant it be an "OTU pre-ISW/pre-Vilani-Contact" game and even changed the game's poorly chosen original name to prevent any further confusion.

Leaving the confusion of the 1986 release period aside, I simply cannot believe that 26 years later, with the internet available, and with a 2300AD forum present on this very site, someone would still think Traveller:2300, stutterwarp, the Kafers, the Pentapods, and all the rest are somehow part of the OTU

(1) You grossly overestimate the intelligence of the average person, as well as the ability of same to notice details.

(2)There is little indication in the period 86-88 period that it wasn't part of the OTU (until after release) and plenty of indication (in the explanation of the name change) that the confusion about that was rampant in the 1986-1988 period.

(3) only one other game line prior had a different official setting between editions, and in that case (D&D), the official line had two already (Greyhawk and Forgotten Realms) before the Known World (aka Mystara) setting was added.

(3a) Traveller 2300 looked like an edition change, not a new game entirely. Even after reading it, back in 1986, nothing lept out and said "This ain't the OTU"... (And in reskimming it today, it STILL doesn't say "This ain't the OTU."

(3b) nothing really said "This is the future of the T2K setting," either, in that early period... T2300 didn't even use the term "Twilight War"... the history in T2300 doesn't match that of T2K1E. (I reskimmed it. It has a paragraph on the end of WWIII in the history chapter, and a few scattered paragraphs in the nations chapters.)

The Name change was essential to creating its own identity... but 2 years after release was too late.

It didn't help that the two commercial 'zines covering 2300 game also covered CT and MT... Challenge and Traveller's Digest.

You find that most of the names of the authors for 2300AD are noted for Traveller, as well. And not just the design team. Rob Dean, Andy Slack, and several others were prolific for both Traveller and 2300.

The confusion lasted through the early 90's for many - the damage was done by the 1st edition title, and the association in Challenge and TD.

And now, with the 2300 setting port to MGT, that confusion is now enhanced again by both the name "Traveller: 2300AD" and the shared mechanics, as well as requiring the use of the Traveller core rules. Expect more people to confound the two, and many will use it in hybrid, even as it is explicitly an alternate setting. (In exactly the same way that many people indiscriminately used Greyhawk, FR, and Mystara bits in games set in the other two settings.)

(Aramis then proceeds to point in Cryton's direction with a nudge to Whipsnade. "As I said, some will combine them.")

In any case, the answer to HRLMT's question is "Officially, they never existed in the OTU, because 2300 was a separate TU."

But don't presume that people won't leap to the wrong conclusion, especially since the new "2300" is actually a Traveller milieux book for MGT, not T:2300 3rd Ed.
 
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(1) You grossly overestimate the intelligence of the average person, as well as the ability of same to notice details. (snip) But don't presume that people won't leap to the wrong conclusion, especially since the new "2300" is actually a Traveller milieux book for MGT, not T:2300 3rd Ed.


I never thought I'd see the day that you, in our many discussions, would be supporting your position by counting on human stupidity while I would be supporting my position by counting on human intelligence. Usually it's the other way around. ;)

As for confusing Traveller:2300 with Traveller back in '86, I still cannot see how that occurred. The technological differences are too great, stutterwarp is too much of an improvement over the M-drive to have been abandoned for example. The Greyhawk/Forgotten Realms analogy doesn't work for me either as CT/MT and T;2300 used completely different systems.

And if Mongoose's continued release of new settings for their slapdash MgT version adds to the confusion, who cares? It wouldn't be the worst thing those bottom feeding assclowns have inflicted on Our Olde Game. :rolleyes:
 
My Kafer Question redux

Greetings !

Thanks to epicenter for his reply. Too bad, 2300 AD was the better half to Twilight:2000.
The back history was changed so many times trying to compete with real life history that the game lost all credibility. And besides, where is the role-playing in that you are in the Army? If you want to be in the Army or in any other service branch, actually join up and serve your country. Thank goodness that we all living in 2012, and the Twilight: 2000 events never happened, never existed. The only chance for WW 3 now was mentioned in the film Star Trek; First Contact.
But like I mentioned in my eariler post, GDW or some other game 'zine did publish a timeline that included Twilight:2000, ( The Twilight War ), 2300 AD, and the events in the Third Imperium. I am unable to remember in which publication it was printed in however.
That is all.
Howard R. Leidner
 
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No - they didn't

The Twilight war didn't happen in the CT OTU, and there are no Vilani encountered in T2300.

The MT IE has the full timeline for the Imperium, while Solomani and Aslan has the full timeline for Earth and the Solomani confederation.

The universe of T2k and T2300 is an alternative universe to the CT OTU and there was never any official published attempt to combine them.
 
But like I mentioned in my eariler post, GDW did publish a timeline that included Twilight:2000, ( The Twilight War ), 2300 AD, and the events in the Third Imperium. I am unable to remember in which publication it was printed in however.


You're unable to remember which publication that time line was in because that time line never officially existed. Wil is entirely correct about there being some confusion among some fans and distributors thanks to GDW choosing a very poor title for 2300AD, but the games were never meant to be part of the same universe.

The 2300AD core materials were released in 1986 and '87 while the Solomani AM for CT was released in '86 and the Imperial Encyclopedia for MT was released in '87. The latter two products contain detailed times lines for the OTU during the period in question, both were published before or at the same time as the initial 2300AD version, and neither product mentions anything regarding the Kafers or any of the other event from the 2300AD.

What's more, both versions of 2300AD make no mention of the Treaty of New York. That treaty, which placed the armed forces of UN member nations under centralized UN control, is considered by in-game historians to mark the founding of the Terran Confederation. The treaty is also said to have been signed before the discovery of jump drive and interstellar colonization efforts. Canonically, the treaty dates from 1982's Library Data (N-Z).

If you can point to anything in any version of 2300AD which has the major nations in that`setting handing over their military forces to a central organization before interstellar colonization began, I'm sure I'm not the only one here who would love to see it.

Your memory is playing tricks on you, you need to realize that, and you need to stop repeating those false memories.
 
Traveller: 2300, 2300 AD, And MT.

Greetings !

This is for Mike Wightman and Whipsnide, go to the thread "In my 2300 Unverse" and read
the entries under the category "2300 vs. the Vilani." Read all of posts, noting especially numbers 13,14,20 and 29. My ideas about a link between Traveller:2300, 2300 AD and MT
is not so crazy after all.
That is all.
Howard R. Leidner
 
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