Oh, don't get me wrong - I like the HG system, too. I kinda like some of the HG 1.0 version, too, and added those pieces back into the 2.0 version for use IMTU.
Plus I try to stick reasonably close to the rules, too, just as far as the LBB's go, I tossed Merchant Prince and Scouts, and use the original ed. LBBs through HG.
And pluck bits from JTAS articles and such to fill in some gaps. But I have my own expanded Scout chargen rules to match my TU, and prefer the more streamlined rules for merchants and mercantilism in the original rules. No wait, I do use the expanded tables in MT for more variety when generating random cargo, but otherwise its CT all the way.
Plus I try to stick reasonably close to the rules, too, just as far as the LBB's go, I tossed Merchant Prince and Scouts, and use the original ed. LBBs through HG.
And pluck bits from JTAS articles and such to fill in some gaps. But I have my own expanded Scout chargen rules to match my TU, and prefer the more streamlined rules for merchants and mercantilism in the original rules. No wait, I do use the expanded tables in MT for more variety when generating random cargo, but otherwise its CT all the way.