TheEngineer
SOC-14 1K
Hi !
I really like the lunarcell output. Its pretty easy to produce a "good looking" output for planetary textures in just moments.
Especially the cloud generation system is just great and I use it in combination with FT (to produce cloud overlay images).
For actual mapping I still use FT, because its creates more convincing maps (or even detail maps just by zooming and letting the fractal function do its work).
I've got the hope, that Joe Slayton is going to exhance adjustabilty of FTs gaia shader, in order to let it spit out more "good looking" large scale maps, too..
Anyway, the Flamingpear stuff is just great....
I really like the lunarcell output. Its pretty easy to produce a "good looking" output for planetary textures in just moments.
Especially the cloud generation system is just great and I use it in combination with FT (to produce cloud overlay images).
For actual mapping I still use FT, because its creates more convincing maps (or even detail maps just by zooming and letting the fractal function do its work).
I've got the hope, that Joe Slayton is going to exhance adjustabilty of FTs gaia shader, in order to let it spit out more "good looking" large scale maps, too..
Anyway, the Flamingpear stuff is just great....