Yet evidently there is a reason, since people evidently don't do it.
Hans
No, there is no reason. I've seen it used for >30 years in the game.
So, what happens, in game, when you take 1 Dton of water & convert it to LHyd?
Yet evidently there is a reason, since people evidently don't do it.
Hans
Not in canon material, though, which is what my original statement referred to. You seem to be mixing up "Canon says" with "IMO Canon ought to say".No, there is no reason. I've seen it used for >30 years in the game.
Check your house rules. Or read Wil's post above for some ideas.So, what happens, in game, when you take 1 Dton of water & convert it to LHyd?
Not in canon material, though, which is what my original statement referred to. You seem to be mixing up "Canon says" with "IMO Canon ought to say".
Canon isn't silent. I already gave you an (admittedly vague) reference. I also believe that whatever rules and examples there are for building multi-jump ships use 1T of volume for 1T of spare fuel.Well, if something is a physical reality and cannon is SILENT, then physical reality IS the rule.
Canon isn't silent. I already gave you an (admittedly vague) reference.
Exactly my point. Every rule and example that involve spare fuel uses 1T of volume per T of fuel. That's liquid hydrogen, not water.Sorry, but your ref says NOTHING about H2O carried and converted to fuel.
Come to that, why not carry those huge amounts of power plant hydrogen your power plant guzzles as water? You certainly have enough time to hydrolyse the water before you need the hydrogen.The whole water thing is like putting a bandaid on a sucking chest wound, it doesn't makes any sense or difference. Why hydrogen fuel and not deuterium and why so much? Water vs hydrogen is too irrelevant to be an issue, even though going over this before, there would be other inhibitions to carrying water.
Factors that are big enough to make a significant difference at the scale of the game should be fixed. Take for example the power plant fuel consumption. If you have a ship with a cargo space of, say, 80T that uses 20T of hydrogen per month, carrying that hydrogen as water would increase the available cargo space by almost 10%. I can tell you that that would make a significant difference to the profitability of a ship.I'm NOT in favor of a retcon. Obviously there are un-named issues on why liquid hydrogen vs water, which unless one wishes to actually design some fantasy fusion reactor, are better left alone.
Factors that are big enough to make a significant difference at the scale of the game should be fixed. Take for example the power plant fuel consumption. If you have a ship with a cargo space of, say, 80T that uses 20T of hydrogen per month, carrying that hydrogen as water would increase the available cargo space by almost 10%. I can tell you that that would make a significant difference to the profitability of a ship.
Realistically, any loophole big enough to interest a bunch of PCs is either impossible to exploit, has siginficant downsides, or has already been thought of by lots and lots and lots of people for thousands and thousands of years and thus aren't actually available as loopholes.
Hans
I believe we have some idea of how the fusion power plant is supposed to work. We do have other rules that describe power plants (MT, TNE, T4, GT) as well as other examples of fusion power plants (There was one portable PP in a TD, IIRC)....we don't know how the power plant, drives or life support work, they just do, using liquid hydrogen for fuel in a fusion process.
Incidentally, Wil gave you a reference to a rule that specifically talked about water and why it's not used.
Hans
Given that hydrogen is dumped into the PP for the jump drive, I'd pick you cannot separate the H2O fast enough for the jump process. That doesn't stop the water cargo idea suggested earlier tho'.
I'm talking about carrying water in the cargo hold. I HIGHLY doubt T4 doesn't allow something as dense as water being carried as cargo. So, no, he didn't give a reason why.
Nice try though.
The explanation for the water not being used is in FF&S...
Try again.
Hans
I believe we have some idea of how the fusion power plant is supposed to work. We do have other rules that describe power plants (MT, TNE, T4, GT) as well as other examples of fusion power plants (There was one portable PP in a TD, IIRC).
Be that as it may, we do know the rate at which CT claims that power plant fuel is consumed and we know how fast a fuel purifier can process water into hydrogen. I believe the former is lower than the latter, making it exceedingly strange that carrying water for power plant fuel use isn't done.
Hans
It is ALSO canon that this is not something the people of the Traveller Universe usually do.It IS cannon that H2O is used to obtain H. So, it IS cannon that 1 Dton of water stored in your cargo hold WILL yield ~1.6 D ton of LHyd once you run it through your fuel purif plant.
So far you're fine. But then you have to explain why hydrogen for power plants has to be stored as liquid hydrogen, which I don't think is possible.Canon is fusion works and is the basis of all power generation, with liquid hydrogen used as fuel.
My suggestion would be to go with what QSDS0.5 says.It is simple enough, starting to change it, one would start to say, well, how does it work?
But leaving the referee the impossible task of explaining to his players why their perfectly logical plan won't work is equally magic-destroying. And sloppy work to boot.Starships are magic carpets in Traveller, too much trying to figure out how they work just destroys the magic, because the bottom line is that they don't work. The other way to do it is to totally rewrite everything and then it isn't Traveller anymore.