Garyius2003
SOC-13
In honor of the recent battleship threads, I did some work in HG Shipyard and Excel.
47,000 ton TL15 cruiser. J4, M6A6, Con1, Armor5, M&D Screens 9, J meson spinal, 30 F9 missiles, 9fib computer. Rounded up cost of MCr30,000
8,000 ton TL15 cruiser rider. M6A6, Con1, Armor15, M&D Screens 9, J meson spinal, 6 F9 missile, 9fib computer. Rounded up cost of MCr8,000
Both have a small craft space. Scoops and fuel processing.
440,000 ton TL13 tender. M1, J4, DS, M&D Screens 3, some missiles and sandcasters, 7fib computer. Rounded up cost of MCr186,000. Some cargo. Needs a oiler to refuel in a decent amount of time. Holds 20 of the cruiser riders.
Tender plus 20 riders costs MCr346,000
12 cruisers costs MCr360,000.
Tonnage is also a wash, slightly higher towards the 12 cruisers. 440Kton/564Kton
By paying slightly less money (MCr14,000) I ensure that in a meeting engagement the 20 riders will almost always win against their matched 12 ship cruiser squadron.
I also give up the ability to refuel quickly, and to break up the unit, and to jump out in case of severe damage.
(IMO) Of these two choices, my 3I will pay the extra few credits, accept the loss of combat power, and buy the cruisers.
47,000 ton TL15 cruiser. J4, M6A6, Con1, Armor5, M&D Screens 9, J meson spinal, 30 F9 missiles, 9fib computer. Rounded up cost of MCr30,000
8,000 ton TL15 cruiser rider. M6A6, Con1, Armor15, M&D Screens 9, J meson spinal, 6 F9 missile, 9fib computer. Rounded up cost of MCr8,000
Both have a small craft space. Scoops and fuel processing.
440,000 ton TL13 tender. M1, J4, DS, M&D Screens 3, some missiles and sandcasters, 7fib computer. Rounded up cost of MCr186,000. Some cargo. Needs a oiler to refuel in a decent amount of time. Holds 20 of the cruiser riders.
Tender plus 20 riders costs MCr346,000
12 cruisers costs MCr360,000.
Tonnage is also a wash, slightly higher towards the 12 cruisers. 440Kton/564Kton
By paying slightly less money (MCr14,000) I ensure that in a meeting engagement the 20 riders will almost always win against their matched 12 ship cruiser squadron.
I also give up the ability to refuel quickly, and to break up the unit, and to jump out in case of severe damage.
(IMO) Of these two choices, my 3I will pay the extra few credits, accept the loss of combat power, and buy the cruisers.