Now that I had time to look the tables, let me add some things to the use of tactical pool in MT ship combat (remember I began this discussion saying '...if the tactical pool rule is used', as I see it too decisive. Yet rules are what they are...)
It says all on page 90. Truth be told, if you use the adv CG, only O4 (Lt Cdr) & up have access to it... So that means probably 3-5 people on a DD, and probably twice that on a Cruiser. So, if not PC's, I'd roll 1d6 for people with tactics, and level on 1d6-3 minimum 1, Rolling twice and keeping better for O6+ (the CO, and on BB's, the DC)
I'm affraid you numbers are not right. In staff officier table, ship tactics is on a die roll of 6 and 9, so any officier that rolls on it (and anyone attending OCS) has 1/6 probability to achieve ship tactics (2/6 if O7+)
If you use Basic, then ...
doing the mathyou should have a level per 25 crew or so... it's a 2/24 chance with random table selection of getting the space combat cascade, and we'll double it's weight in the cascade due to the other skills being in other cascades, so that's 2/5 *2/24 for 1/30 (=(2*2)/(5*24)=4/120). Well, really, it's slightly more than that, since only 45% of people have access to table 4... so fudging just a bit, call it 1 level per 25 people, since only about 1/5 to 1/10 are likely to be 2nd termers... who should count as 2 crew... So if we go with 1/5 as 2nd termers, and 1/10 as 3rd termers, 1/20 as 4th, 1/40 as 5th, etc... that counts 100 people as 100+20+10+5+3+2+1 141 chances per 100 people 141 * 1/25 = 5 16/25 levels per 100 people.
Space cbt skill is not in adv education table, so any character may achieve it.
EDIT: and how can I forgot? In MT, tactics skill may be used as ship tactics (at -1). So the Marines become quite more decisive in Ship combat, even if no boarding action is undertaken. How can tthe Marines affect the tactics of a ship (even if manning turrets) its to anyone's guess...
Also, I think there are too many men affecting ship's combat capabilities with tactics skill, considering the ship is one single entity in combat, Idon't believe so many men cann influence its tactics to that point. END EDIT
Even so, given the high number of batteries any capital ship has, I dubt
all rolls have the +8 modiffier, but sure all spinals.
And, if the tactics pool may be used for penetration too (after all in HG it affected computer size, so it affected penetration too), then most screens may be considered neutralized, and combat is still quite deadlier...
In combat among smaller ships, MT fails (IMO) miserably in the explanation of use of gunnery skill. I posted about it in the errata thread of MT.
EDIT: but perhaps this is not the thread to discuss that. Do you think it's worth a thread on its own?