Azhanti (corrected) design rev1
OK, have a look if interested, find and report any silly typo or addition errors, point out anything I missed, or just comment on the choices made.
Design footnotes and crew details follow the design rundown.
Code:
High Guard Second Edition
Azhanti High Lightning class - TL14
+70,000 tons Hull - C4 Close Structure (0)
Partially Streamlined
-4,200 tons Armor - F5
-4,200 tons Jump Drive - J5
-3,500 tons Maneuver Drive - 2G (1)
Agility +1 -700 EP
-3,500 tons Power Plant - P5 +3,500 EP (2)
-35,000 tons Jump Fuel x 5 parsecs
-3,500 tons Power Plant Fuel x 4 weeks
Fuel Scoops
-770 tons Fuel Purifiers
-1,400 tons Main Bridge (3)
-14 tons Computer M/6 FIB -5 EP
-1,400 tons Auxiliary Bridge
-14 tons Computer M/6 FIB -5 EP
-1,400 tons Casual Bridge
-14 tons Computer M/6 FIB -5 EP
-3,000 tons Spinal Weapon - PA FN -900 EP (4)
1 Battery
-1,200 tons Bay Weapons - Missile F9
24 Batteries (19 Bearing)
-190 tons Triple Turrets - Beam F9 -570 EP
19 Batteries (15 Bearing)
-80 tons Double Turrets - Fusion F9 -160 EP
4 Batteries (3 Bearing)
-130 tons Triple Turrets - Sand F9
13 Batteries (10 Bearing)
-10 tons Nuclear Damper - F5 -50 EP (5)
-24 tons Meson Screen - F6 -840 EP (5)
-1,690 tons Small Craft Hanger x2 (6)
20 ton craft x65
-1,000 tons Launch Tubes x2 (7)
20 ton craft capacity
-1,760 tons External Large Craft x4
400 ton craft x4
-399 tons Cargo Holds x2 (8)
-1,450 tons Staterooms x362.5
Officers x105
Enlisted x515
-155 tons Lowberths x310
Frozen W x310
(0) this is the biggest (one of two) canon break and the simplest fix, up the tonnage, I’m hoping the model won’t look too bloated for it
(1) located in the wings and does not require routine maintenance (according to the description), maybe that’s how they get by with less crew than required, personally I think they just didn’t have room for the extra (wider) deck plans in the package so skipped it and made up the story about no maintenance to cover it, expect me to add those decks, and the connection to them, and ignore the no maintenance required, I’ve also got power for agility 1 in the redesign
(2) the second biggest canon break and another simple fix (even adding 10Kt to the design still wasn’t enough), cutting the size of the power plant in half (ie TL15 size) helps a lot, and fits with the HG first edition rules (all power plants were 0.01MPn and TL12 was the highest needed), so the story for it is that it is a cutting edge TL14 power plant, half the size of the standard for the same power (ie TL15 size), but requiring more maintenance so the crew is calculated at double (ie TL14 size)
(3) the text describes three bridges (main, auxiliary, and casual) as well as a triple redundant computer installation, so that’s what I went with, three bridges and three computers
(4) the later swapped in meson gun is not a perfect fit, it’s smaller (2000 tons) and needs more energy (1000 EP), but there is power to spare as noted and the extra room is not a problem (except for what some creative crew might do with it)
(5) so little tonnage I’d be tempted to have some backups, if there were any room, and I’d make the later retrofitted BG generator a replacement for the Nuclear Damper, so it’d be a 10 ton F1 instead of the 15 ton F2 to make more sense to me, the text describes the BG fitted models to have retained the meson screen but makes no mention of the ND which supports my choice as well
(6) per the listing of 60 fighters and some gunboats, though it says the gunboats are 40 tons in one place and 20 tons in another it has to be 20 ton gunboats (see the Launch Tube note), the 80 fighters listed in the S9 design would have to be 10 ton fighters (perhaps Rampart II or III models), what I decided to do was work with the HG first edition of 15 tons per fighter plus 5 tons maintenance area per fighter (for 20 tons per fighter) and then of course apply the HG second edition of x1.3 per craft for the hanger, so the hangers can actually accommodate 20 ton craft (like the gunboats, but without maintenance access) but are designed for the 15 ton fighters (with maintenance access and repair allowed in the hanger, equal to a small starport yard for them)
(7) so two launch tubes for craft up to 20 tons is what fits best
(8) all said and done (as much as I can stand it anyway) I was still 1 ton over, so I just picked on the cargo hold to take it from
All (S)Crewed Up:
I had typed up a bit of a long rambling rant on the crewing rules and errors, but it was boring even me before I finished, so I wiped it. Instead I’ll just say it looks like the canon crewing for the AHL forgot to include the Screens crew, the non-Pilot flight crew, screwed up the Pilot flight crew numbers, and took the Troops from the general Services pool.
EDIT - Should have included a note in case the rank shorthand isn't clear. Where you see "(O#-#)" that is Officer HG Rank - CT Rank. Where you see "(E#)" that is Enlisted HG Rank.
The easiest way to make it work and fit the rules was to stick to the canon 620 (per S5) crew total (though not the O/E ratio) and fudge the breakdown, as follows:
Running Crew - 620 Total (105x Officer ranks and 515x Enlisted ranks)
Command Crew - 30
Composed of the Captain(O7-6), Executive Officer(O6-5), 3x Section Officers(O5-4), 3x Computer Officers(O3-2), 3x Senior Pilots(O4-3), 3x Senior Navigators(O3-2), 3x Communications Officers(O3-2), 3x Medical Officers(O4-3), and 10x Administrative Aides (O1-1)
Engines Crew - 126 (not including Section Officer - see Command)
Composed of the Chief Engineer(E8), 2x Engineer Mates(E7), 36x Petty Officers(E4 to E6), and 87x Drive Hands(E1 to E3)
Gunnery Crew - 127 (not including Section Officer - see Command)
Composed of 5x (one per weapon type) Weapon Chiefs(E8); 3x Spinal Mount Mates(E7), 12x Spinal Mount Petty Officers(E4 to E6), 15x Spinal Mount Ratings(E1 to E3); 24x Bay Weapon Petty Officers(E4 to E6), 24x Bay Weapon Gunners(E1 to E3); 36x Turret Battery Ratings(E1 to E3); 2x Screen Mates(E7), 2x Screen Petty Officers(E4 to E6), and 4x Screen Ratings(E1 to E3)
Fighter Crew - 75 (not including Section Officer - see Command)
Composed of Flight Commander(O4-3), 2x Wing Commanders(O3-2), 12x Fighter Leaders(O2-1), 48x Fighter Pilots(O2-1), and 12x Fighter Electronics Officers (O1-1)
Organized as 3 Wings of 2 Squadrons each. Each Squadron is composed of 8 single seat Fighters and 2 double seat Leaders. The Fighters are missile strike fighters with a magazine, while the Leaders are laser defense fighters with an extra seat for electronic warfare. Squadrons can operate split into two attack formations to present a smaller target. Total of 60 fighter craft.
Support Crew - 262 (still working on specific breakdowns, some show #)
Composed of Security (x150), Medical, Technical, Ordnance, Culinary, Maintenance, Cryptology, Administration, Recruiting, Religion/Counseling, Damage Control, Intelligence, Legal, Musician, Supplies, Postal, Life Support, Launch Tubes (x20), Docking Clamps, Auxiliary Craft Operators, and Fuel Handling
Frozen Watch - 310 (low berths)
OK (IMTU) it’s single quarters for Officers and shared quarters for all others. That would be 362.5 staterooms for 1,450 tons, plus 155 tons of low berths for the frozen watch.