Here goes my take on scientist...
Feel free to edit as necessary
Scientist
Enlistment: 6+, DM +1 if 9+ Int, DM +2 if 10+ Edu
Survival: 5+, DM +2 if 9+ Edu
Special Duty: 5+
Reenlist: 5+
Ranks and benefits per CT/MT
Auto skills:
academic -1
personal
1 physical
2 mental
3 +1 Int
4 +1 Edu
5 liason
6 J O T
Service
1 firearm
2 academic
3 carousing
4 vehicle
5 leader
6 admin
Adv 1
1 computer
2 medic
3 technical
4 academic
5 mechanical
6 instruction
ADV 2
1 engineering
2 electronics
3 space
4 technical
5 academic
6 academic
* since the scientist career has no ranks then 2 skills per term plus special duty
Tom
Feel free to edit as necessary
Scientist
Enlistment: 6+, DM +1 if 9+ Int, DM +2 if 10+ Edu
Survival: 5+, DM +2 if 9+ Edu
Special Duty: 5+
Reenlist: 5+
Ranks and benefits per CT/MT
Auto skills:
academic -1
personal
1 physical
2 mental
3 +1 Int
4 +1 Edu
5 liason
6 J O T
Service
1 firearm
2 academic
3 carousing
4 vehicle
5 leader
6 admin
Adv 1
1 computer
2 medic
3 technical
4 academic
5 mechanical
6 instruction
ADV 2
1 engineering
2 electronics
3 space
4 technical
5 academic
6 academic
* since the scientist career has no ranks then 2 skills per term plus special duty
Tom