Supplement Four
SOC-14 5K
Just FYI, in case you're interested...
I use the same rules in CT as written, but I move the DMs around a bit.
It makes more sense to me that armor reduces/absorbs damages that it does that armor makes a person harder to hit (I'd argue, in some cases with bulky armor, armored targets with lower mobility are easier to hit).
So, I still use the 8+ with DMs required to hit, but I move the DMs around in this fashion:
(Attack DMs are applied to the 2D to-hit throw. Damage DMs are applied to the damage dice thrown for the specific weapon.)
FIRE COMBAT
---------------------
Attack DMs
---------------------
+?DM ... Attacker skill
+?DM ... DEX DM
+?DM ... Range DM
---------------------
Damage DMs
---------------------
-?DM ... Armor Value (AV's from Striker)
+?DM ... Armor Adjustment (CT Armor DMs)
MELEE COMBAT
---------------------
Attack DMs
---------------------
+?DM ... Attacker skill
-?DM ... Defender's skill
+?DM ... STR DM
-?DM ... Weakened Blow DM (if applicable)
-?DM ... Weapon Block DM (from Striker)
+?DM ... Range DM
---------------------
Damage DMs
---------------------
-?DM ... Armor Value (AV's from Striker)
+?DM ... Armor Adjustment (CT Armor DMs)
+?DM ... STR DM
-?DM ... Weakened Blow DM (if applicable)
---------------------------------------------
If you don't have Striker, and you want the Striker AVs and Weapon block DMs, I'll scribble 'em down for you.
I use the same rules in CT as written, but I move the DMs around a bit.
It makes more sense to me that armor reduces/absorbs damages that it does that armor makes a person harder to hit (I'd argue, in some cases with bulky armor, armored targets with lower mobility are easier to hit).
So, I still use the 8+ with DMs required to hit, but I move the DMs around in this fashion:
(Attack DMs are applied to the 2D to-hit throw. Damage DMs are applied to the damage dice thrown for the specific weapon.)
FIRE COMBAT
---------------------
Attack DMs
---------------------
+?DM ... Attacker skill
+?DM ... DEX DM
+?DM ... Range DM
---------------------
Damage DMs
---------------------
-?DM ... Armor Value (AV's from Striker)
+?DM ... Armor Adjustment (CT Armor DMs)
MELEE COMBAT
---------------------
Attack DMs
---------------------
+?DM ... Attacker skill
-?DM ... Defender's skill
+?DM ... STR DM
-?DM ... Weakened Blow DM (if applicable)
-?DM ... Weapon Block DM (from Striker)
+?DM ... Range DM
---------------------
Damage DMs
---------------------
-?DM ... Armor Value (AV's from Striker)
+?DM ... Armor Adjustment (CT Armor DMs)
+?DM ... STR DM
-?DM ... Weakened Blow DM (if applicable)
---------------------------------------------
If you don't have Striker, and you want the Striker AVs and Weapon block DMs, I'll scribble 'em down for you.