Finally getting around to this, SOCOM...Originally posted by WJP:
(Word for word from the Traveller Book)
Zero Gravity: Virtually all weapons have recoil (except laser carbines and laser rifles) and in a zero-G environment this recoil can disorient or render helpless individuals not trained to compensate for it. When fighting in a zero-G environment, any individual has a chance of loosing control of his or her movement/position each combat round. Throw 10+ to avoid loosing control. DMs: -4 if firing a weapon. +5 if using a handhold. -6 if performing a swing or blow. +2 if DEX 9+. Additional +2 if DEX 11+. Using a handhold reduces DEX (for the above DMs and for required or advantageous dexterity) by -4.
Individuals who lose control may not fire until they have reoriented themselves and regained control. Roll 10+ in each subsequent combat round; DMs as above except handholds and weapons may not be used.[/QB][/QUOTE]
Thanks, WJP
![Big grin :D :D](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png)
I guess I really must get this Traveller Book. I got a quickie question about the Zero-G Combat skill as described in LBB4(pg 16).
Zero-G Combat:
(edit) Wearing Battle Dress: +2 per level of Battle Dress skill. For each level of Zero-G Combat expertise: +4.
So does that mean if someone has Battle Dress-2, ZGC-2, and DEX B, they get a grand total of DM+16 to their throw?
![Eek! :eek: :eek:](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png)