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CT for another game?

jackleg

SOC-12
Back in the early eighties there was a game supplement for the licensed product 'Thieves World'. What made the product very interesting is that the game material was written for about five different systems, one of them was CT.

There were a few suggestions on how to fit a fantasy world into the CT world. Low tech world on the border where magic/psionics worked or maybe it was a computer simulation(pre-Everquest).

I was thinking, that one could use CT for another type of game. Espionage, horror, pulp action, etc with out the 3rd Imperium. For some reason I think a one shot game based on 'Splinter Cell' would be a good match.

What do you think?
 
Back in the early eighties there was a game supplement for the licensed product 'Thieves World'. What made the product very interesting is that the game material was written for about five different systems, one of them was CT.

There were a few suggestions on how to fit a fantasy world into the CT world. Low tech world on the border where magic/psionics worked or maybe it was a computer simulation(pre-Everquest).

I was thinking, that one could use CT for another type of game. Espionage, horror, pulp action, etc with out the 3rd Imperium. For some reason I think a one shot game based on 'Splinter Cell' would be a good match.

What do you think?
 
Agree. For awhile I'd been thinking of running a "one-off" adventure on a bronze-age world, with a kind of RuneQuest or D&D feel to it.
 
Agree. For awhile I'd been thinking of running a "one-off" adventure on a bronze-age world, with a kind of RuneQuest or D&D feel to it.
 
Jackleg,

I used CT, Mercenary, and Striker to run a pulp-action-horror campaign set during the the 1930s Chaco War in South America. My PCs enjoyed it very much, so much so in fact that what had been meant to be a ~3 session break became a multi-month long campaign.

The primary reason I used CT/Mercenary/Striker was not out of some desire for simple and/or fast rules. The actual reason was that they were the only set of RPG rules we had with us that used guns. (It was the early 80s and we were in the Indian Ocean, no downloading rules off the internet back then.)

While CT provided the vast majority of the rules I used, I brought in Mercenary and Striker for the vehicles I needed.

The plot involved a race to find and loot the obligatory lost Indian city which just happened to be located smack dab in the middle of a war between Bolivia and Paraguay. The horror aspects came from various booby traps; think of the opening scene in the first 'Indiana Jones' movie expanded across an entire city, plus the city's very dedicated Indian defenders with their poison weapons and trained guard jaguars.

The PCs used lots of ammo...


Have fun,
Bill
 
Jackleg,

I used CT, Mercenary, and Striker to run a pulp-action-horror campaign set during the the 1930s Chaco War in South America. My PCs enjoyed it very much, so much so in fact that what had been meant to be a ~3 session break became a multi-month long campaign.

The primary reason I used CT/Mercenary/Striker was not out of some desire for simple and/or fast rules. The actual reason was that they were the only set of RPG rules we had with us that used guns. (It was the early 80s and we were in the Indian Ocean, no downloading rules off the internet back then.)

While CT provided the vast majority of the rules I used, I brought in Mercenary and Striker for the vehicles I needed.

The plot involved a race to find and loot the obligatory lost Indian city which just happened to be located smack dab in the middle of a war between Bolivia and Paraguay. The horror aspects came from various booby traps; think of the opening scene in the first 'Indiana Jones' movie expanded across an entire city, plus the city's very dedicated Indian defenders with their poison weapons and trained guard jaguars.

The PCs used lots of ammo...


Have fun,
Bill
 
I wasn't implying that CT could be only a rules lite game, but that it could be used for something else besides the '3rd Imperium'.

Kudos to you for using what was available to you at the time and using it well. I get tired of seeing post on gaming message boards asking, "What game system can I use for..", and not realizing they could save $$ by using what they already have available.
 
I wasn't implying that CT could be only a rules lite game, but that it could be used for something else besides the '3rd Imperium'.

Kudos to you for using what was available to you at the time and using it well. I get tired of seeing post on gaming message boards asking, "What game system can I use for..", and not realizing they could save $$ by using what they already have available.
 
Bill,

That's awesome!

My game never got off the ground -- it was not well thought out. The campaign involved warring tribes and city-states, ranging from neolithic through iron ages, from far inland to the coast.

Rob
 
Bill,

That's awesome!

My game never got off the ground -- it was not well thought out. The campaign involved warring tribes and city-states, ranging from neolithic through iron ages, from far inland to the coast.

Rob
 
Originally posted by Bill Cameron:
Jackleg,

I used CT, Mercenary, and Striker to run a pulp-action-horror campaign set during the the 1930s Chaco War in South America.
Now that is what I call an interesting setting!
 
Originally posted by Bill Cameron:
Jackleg,

I used CT, Mercenary, and Striker to run a pulp-action-horror campaign set during the the 1930s Chaco War in South America.
Now that is what I call an interesting setting!
 
Hi Guys,

I've been working on a Traveller game to bring a good miniatures combat system to fore.

I'd like to run a new Traveller campaign and be able to run combat larger than the skirmish level.

Shalom,
Maksim-Smelchak.
 
Hi Guys,

I've been working on a Traveller game to bring a good miniatures combat system to fore.

I'd like to run a new Traveller campaign and be able to run combat larger than the skirmish level.

Shalom,
Maksim-Smelchak.
 
Originally posted by robject:
That's awesome!
My game never got off the ground -- it was not well thought out. The campaign involved warring tribes and city-states, ranging from neolithic through iron ages, from far inland to the coast.
Rob.
Hi Rob,

I've been playing around with "pulp-era" Traveller scenarios in which high-tech Traveller characters get stranded in the middle of a war on a primitive world.

Shalom,
Maksim-Smelchak.
 
Originally posted by robject:
That's awesome!
My game never got off the ground -- it was not well thought out. The campaign involved warring tribes and city-states, ranging from neolithic through iron ages, from far inland to the coast.
Rob.
Hi Rob,

I've been playing around with "pulp-era" Traveller scenarios in which high-tech Traveller characters get stranded in the middle of a war on a primitive world.

Shalom,
Maksim-Smelchak.
 
I have done a fairly elaborate adaptation of CT to a fantasy world of my own creation. I modified the skill to better suit a low-tech environment, and created three magic systems:

Alchemy - based on CT Academic and Science skill cascades

Divine - based on CT Academic and Interpersonal cascades

Mental - using the CT Psionics rules, with lots of added Special talents

I changed the careers around to suit a low-tech world and had to revise the Acquired Skills Tables a bit, but it was worth it.

Lots of fun, and with a more lethal combat system PCs were not so eager to run into a pack of wolves or fight 100 orcs.
 
I have done a fairly elaborate adaptation of CT to a fantasy world of my own creation. I modified the skill to better suit a low-tech environment, and created three magic systems:

Alchemy - based on CT Academic and Science skill cascades

Divine - based on CT Academic and Interpersonal cascades

Mental - using the CT Psionics rules, with lots of added Special talents

I changed the careers around to suit a low-tech world and had to revise the Acquired Skills Tables a bit, but it was worth it.

Lots of fun, and with a more lethal combat system PCs were not so eager to run into a pack of wolves or fight 100 orcs.
 
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