• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

CT hand weapons list...

infojunky

SOC-14 1K
Peer of the Realm
Is there a composite list of CT book 1 and 5's weapons with their associated DM's?

How about one that I could drop into a Spreadsheet?
 
Is there a composite list of CT book 1 and 5's weapons with their associated DM's?

How about one that I could drop into a Spreadsheet?

Book 5 is High Guard. Do you mean Book 4: Mercenary?

Book 4: Mercenary has a fairly detailed list of firearms on pages 50, 51, and 52, but it does not include any Blade Weapons or some of the Book 1 projectile weapons. The Traveller Book has a very nice list of weaponry on 46, but none of the Mercenary energy weapons. In both cases, you should check them against Don's last version of errata, version 1.1 from February of 2014.

Probably the list in The Traveller Book plus the pages from Mercenary would be the closest you could come to it.
 
It's worth noting that both of these sources combine the range and armor modifiers into a single roll to hit necessary. The Judges Guild screen uses the old 1977 damage while Snapshot uses the new 1981 damage. Snapshot prints onto two sheets of paper nicely, Judges Guild is on 3 sheets of paper, but there may be print tricks to reduce it.
 
It's worth noting that both of these sources combine the range and armor modifiers into a single roll to hit necessary. The Judges Guild screen uses the old 1977 damage while Snapshot uses the new 1981 damage. Snapshot prints onto two sheets of paper nicely, Judges Guild is on 3 sheets of paper, but there may be print tricks to reduce it.

Hmm, I will have to get out my copy of Snapshot, or break out the CD, and check out the Snapshot table.
 
Snapshot prints onto two sheets of paper nicely, Judges Guild is on 3 sheets of paper, but there may be print tricks to reduce it.

My question is less about printing and more about lazy source of data for Digital transpositions.... I am in the middle of unpacking the suppositions of small arms across all of their treatments in CT.
 
My question is less about printing and more about lazy source of data for Digital transpositions.... I am in the middle of unpacking the suppositions of small arms across all of their treatments in CT.


I just roll with Striker, and I have some mods which does what I want if you want to go down that rabbit hole. Hit location, a subtle 'skill increases damage' and blunt damage to name three, along with 'you could get lucky instead of autokill' with an FGMP hit.
 
I just roll with Striker, and I have some mods which does what I want if you want to go down that rabbit hole.

I am already down that that Rabbit hole, I am just unpacking the process of getting there with an eye towards filling out the bottom end of the Small arms table to my satisfaction.

The deal is that the tables in striker are based on what came before but the route and thought to get there isn't clear.

Hit location, a subtle 'skill increases damage' and blunt damage to name three, along with 'you could get lucky instead of autokill' with an FGMP hit.

Yes there is boat-loads of detail available. My goal is the most amount of detail in the simplest terms.
 
I am already down that that Rabbit hole, I am just unpacking the process of getting there with an eye towards filling out the bottom end of the Small arms table to my satisfaction.

The deal is that the tables in striker are based on what came before but the route and thought to get there isn't clear.



Yes there is boat-loads of detail available. My goal is the most amount of detail in the simplest terms.




Well my monster thread on the topic delved into that a bit, I guess now that I've been T5 in context I was looking for StrikerMaker.


Problem is I don't think they came up with the numbers off a universal design sequence, there are traces of it to be found but obviously abandoned and alterations to get game effects, and for the near-modern and modern small arms they just translated their interpretation of RW weapons performance.


So, probably more profitable if Striker is your destination to just look at what is there and extrapolate what you want.


For small arms, Striker is more designed for open range mini warfare, merc ops, and the small stuff is not very nuanced thanks to the very short 0-3 penetration range your average low end gun is going to have.



Most of the existing hardware sits on top of most reasonable stat ranges, perhaps a quibble with pen values and range here and there.



Melee weapons have more room for differentiation.


CT itself is more attuned to nuances for small arms.


Now I'm assuming you are talking pistol/revolver SMG and carbine. If you are talking say archaic arms, there was a JTAS article covering those for Striker. Particularly archery and gunpowder/musket era weapons.
 
Back
Top