Morning Icosahedron,
Nope, you are not butting in and I appreciate you sharing your ideas.
We appear to agree that Ship's Troops have permanent medical personnel that deploys with the unit and when on board ship work with the Ship's Medical Section.
My interest in Ship's Troops and Ship's Medical Section came about while testing Andrew Vallance's latest HGS app and reviewing the Trillion Credit Squadron's Battle Cruiser Regal data for Donald McKinney's update to the Consolidated CT Errata document. Which also made me read the Ship's Troops details very carefully only to discover I had missed the reference to Mercenary Book 4 for a couple of decades.
From HGS the Regal's compliment is about 1,060 broken down into 100 Ship's Troops, 353 Frozen Watch, and 607 crew members. HGS calculates that 4 of the crew are in the Medical Section with drops the crew count from 607 to 603.
My manual calculations for the Medical Section without including Ship's Troops returns:
round((603 + 353)/240,0) = round(956/240,0) = round(3.9833,0) = 4
My manual calculations for the Medical including Ship's Troops returns:
round((703 + 353)/240,0) = round(1,056/240,0) = round(4.4,0) = 4
If the Ship's Troops had a strength of 120, round(120/240,0), the medical section increases by 1.
Finally reading through Mercenary I checked to see what the Regal's Ships Troops would have for medical support.
Mercenary states that each platoon must have medical skill points equal to 10% of platoon strength and each company has a casualty clearing station manned by at least one dedicated medic with a Medical-2 skill set.
Dedicated medics, non-combatants, receive 2 Medical Skill Points per Medical Skill level.
Combatants, the bodies that break things, receive 1 Medical Skill Point per Medical Skill level. The example used on Mercenary page 29 indicates the minimum skill level for combatants is 1 to receive 1 Medical Skill Point.
Comparing the Regal's Ship's Troops of 100 to the Unit Size Table on Mercenary I estimate that they are somewhere between a Platoon and a Company and performed the calculations for Medics.
The Regal's contingent of 100 Ship's troops requires a pool of 10 Medical Skill Points. Round(100 x 0.1,0) = Round(10,0) = 10
To determine the number of dedicated medics I divided the 10 required Medical Medical Skill Points by the base number of 2 Skill Points per Medical Skill Level which results in 5 Medics. Round(10/2,0) = Round(5,0) = 5.
To determine the 5 medics Medical Skill level I used round(Medical Skill Points/Number of medics,0). Round(10/5,0) = Round(2,0) = 2.
Since combatants with Medical-1 or better can also contribute to the Medical Skill Points I calculated that 10 combatants with Medical-1 would also fill need.
Being stronger than a platoon but not quite a company per the Unit Size table the Ship's Troops may or may not have 1 casualty clearing station with 1 Medic with Medical-2 or better.
Here are some Ship's Troops Medical personnel combinations:
5 platoon level medics with Medical-2 and 1 casualty clearing station with 1 Medic having Medical-2 skill or better.
4 platoon level medics with Medical-2 and 1 casualty clearing station with 1 Medic having Medical-2 skill or better.
5 platoon level medics with Medical-2.
4 platoon level medics with Medical-2 and 1 Combatant with Medical-2.
4 platoon level medics with Medical-2 and 2 Combatants with Medical-1.
10 Combatants with Medical-1.
Striker's Medical Personnel is
1 medic per 30 men = round(100/30,0) = round(3.3333,0) = 3
Company Level: 1 casualty clearing station per company and 1 medic per 75 men = round(100/75,0) = round(1.3333,0) = 1
Battalion Level: 1 aid station per battalion and 1 medic per 150 men = round(100/150,0) = round(0.6667,0) = 1
Best case: 3 medics + 1 casualty clearing station with 1 medic + 1 aid station with 1 medic.
Next best: 3 medics + 1 casualty clearing station with 1 medic
Most probable case: 3 medics
To me having embedded medical personnel enhances the Ship's medical response.
Of course I have to admit that the level of detail is up to the individual so using Mercenary or Striker rules is an option.
Again thank you for providing feedback to the discussion.
Just butting in here, and I might have missed a crucial point or two because I'm not following the discussion closely...
Yes, ships troops / carried troops need their own medics, as do the ships crew, but considering that medical emergencies should be the exception rather than the rule outside of a battlefield, I'd imagine that the groups could cope with a degree of overlap. Under normal patrol conditions, the troops will be aboard and their medics will be available to aid the crew (you don't need battlefield level medical support on patrol - your troops only need crew-level support). When the troops are dispatched, OTOH, the remaining ships crew need fewer medics and can probably cope with a reduced medical complement for a few hours / couple of days.
Just my 2Cr.