The problem is that CT combat isn't really damage point based, it's "hit" or "not hit", or, "each hit is 1 point" whether it's from a laser or a missile.CT+ would likely use armour as damage reduction
Note in Book2 Beam does 1 point of damage, Pulse does 2 points of Damage and missiles do 1d6 points of damage.The problem is that CT combat isn't really damage point based, it's "hit" or "not hit", or, "each hit is 1 point" whether it's from a laser or a missile.
Exactly what happens in my hybrid- second half of hit applies 50% of damage plus whatever was left from first half, if what gets destroyed is less then the total it just goes through.The thing about armour piercing, is, that if there is no resistance, it could pass through one side of the ship through the other.
Every hundred to 1,000.OK, another question; How many Hull Types?
I worked out the tonnage on the DN and CA... 20 kTd is sufficient to do classic trek, and I really prefer the classic era...One speculation is that the limit is two thousand metres for Star Trek starwarships, due to the viability of the number of large weapon systems on one platform, and becoming overly attractive as the primary target.
Filming model isn't bigger.Actually, the Miranda class is larger than the Constitutions.
And they have two swivel phasers and presumably a torpedo pod on top.
The Miranda class is more ... compact ... in terms of overall dimensions (no secondary hull will do that).Filming model isn't bigger.
Should have been more clear, I meant forms streamlined, close structure Etc. etc..Every hundred to 1,000.
Every 500 to 5,000
Every thousand to 20,000
This gets us to the Star Trek Star Fleet Technical Manual's Dreadnought sized.![]()
Need to have that shape defined, for meson guns if nothing else.You could make a distinction between streamlined hulls that are capable of subsonic speed in atmosphere and those capable of super- or hyper-sonic speeds. This may affect how the ship does gas-giant skimming (parabolic orbit segment pass vs. hover).
That opens some rather interesting corner cases if you go that direction.Partially streamlined can do gas giant refueling, so I’d make all streamlined hypersonic and partially streamlined for hover.
Works for me.That opens some rather interesting corner cases if you go that direction.
It would mean that both streamlined and partially streamlined ships can aerobrake using an upper atmosphere. However, only a (fully) streamlined ship could perform orbital skimming of gas giants (hybersonic parabolic orbital path) while partially streamlined ships would be obliged to slow down to subsonic speeds (I'm thinking like 0.3 mach or below) relative to the atmosphere before descending deep enough to skim fuel (slow hover maneuver) and would need to descend lower down into the atmosphere (lack of hypersonic ram pressure intake).
For terrestrial worlds (with atmospheres and oceans), the streamlined ships can more efficiently aerobrake to wipe off orbital velocities for more rapid descents from low orbit to the surface through atmosphere. Partially streamlined ships would have reduced aerobraking capacity (have to stay higher, less velocity wipe off) and essentially be obliged to use maneuver drive power to slow to subsonic speeds (again, 0.3 mach or below) before descending deeper into the atmosphere towards the surface.
In both cases, the partially streamlined ship designs will require drive thrust in excess of local gravity and for "landings" can only do so in a vertical takeoff and landing (VTOL) fashion. Streamlined ships are aerodynamic enough to get "some" lift from their hulls such that they can achieve horizontal takeoffs and landings so long as local gravity is not more than (variable determined by atmosphere type) greater than maneuver drive capacity AND there are long runway facilities for takeoff runs and landing rollouts (CTOL).
- Very thin atmosphere or less: maneuver drive capacity must exceed local gravity
- Thin atmosphere: maneuver drive capacity can equal local gravity
- Standard atmosphere: local gravity can exceed maneuver drive capacity by up to 0.1G
- Dense atmosphere: local gravity can exceed maneuver drive capacity by up to 0.2G