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CT star base generator is ready! 1.0a

Don’t forget defensive weapons. Granted there will be fewer than on a starship of comparable size but thy must have at least a few. Some idea of the facilities would be nice. Is it an industrial, commercial, military, research, hospital, highport etc.
How about . . .
Locally owned, private, corporate
Law level
Allegiance
 
Don’t forget defensive weapons. Granted there will be fewer than on a starship of comparable size but thy must have at least a few. Some idea of the facilities would be nice. Is it an industrial, commercial, military, research, hospital, highport etc.
How about . . .
Locally owned, private, corporate
Law level
Allegiance
 
"Belter towns" are a form of space station in some asteroid and planetoid belts IMCTU. A belter town is made up of the hulks of a dozen or more derelict starships, ship's boats, mining platforms, and so on, joined together by a hastily slapped-together framework and pressurized tubes for easy movement.

This is a fun way to use lots of different deck plans and fool around with the interior spaces, like turning the ship bay on an x-boat tender into a shopping bazaar or the hull of a fat trader into apartments.
 
"Belter towns" are a form of space station in some asteroid and planetoid belts IMCTU. A belter town is made up of the hulks of a dozen or more derelict starships, ship's boats, mining platforms, and so on, joined together by a hastily slapped-together framework and pressurized tubes for easy movement.

This is a fun way to use lots of different deck plans and fool around with the interior spaces, like turning the ship bay on an x-boat tender into a shopping bazaar or the hull of a fat trader into apartments.
 
Really over centuries as bits are added and old ones are discarded those belter towns could be become huge sprawling masses. Imagine the fun of building one around an asteroid!
 
Really over centuries as bits are added and old ones are discarded those belter towns could be become huge sprawling masses. Imagine the fun of building one around an asteroid!
 
Originally posted by sid6.7:
for CT i dont really see alot of anything
on starbases for book 1-5 or 7...
About orbital ones, LBB5 (High Guard) can easily design one - sure, it cannot design something as big as Babylon 5, but can come pretty close, plus it has rules about launch facilities (for defense squadrons) and ship berthing. A good High Port in the OTU would probably be 100Kdton+, either cylinder, buffered planetoid or dispersed.
 
Originally posted by sid6.7:
for CT i dont really see alot of anything
on starbases for book 1-5 or 7...
About orbital ones, LBB5 (High Guard) can easily design one - sure, it cannot design something as big as Babylon 5, but can come pretty close, plus it has rules about launch facilities (for defense squadrons) and ship berthing. A good High Port in the OTU would probably be 100Kdton+, either cylinder, buffered planetoid or dispersed.
 
Originally posted by Kurega Gikur:
Really over centuries as bits are added and old ones are discarded those belter towns could be become huge sprawling masses.
Exactly - some hulks are more or less intact, and their interior spaces are bars, living quarters, brothels, general stores, assay offices (or their 57th century equivalent), and more bars. (This is a mining camp after all.) Others are little more than skeletal frameworks that hold the rest of the town together - certainly any ship that becomes part of the belter town immediately has its jump and maneuver drives, avionics, and weaponry stripped, leaving only the power plant to run the life support and grav plates, and should the power plant fail at some point, everything else would be taken for parts by belters looking to keep their seekers and other craft working.
Originally posted by Kurega Gikur:
Imagine the fun of building one around an asteroid!
One of my belter towns was built around a played out asteroid and a disabled seeker - the belter landed his ship and couldn't get it off again, so he sold his ore to passing miners in exchange for life support and fuel. Eventually he established a trading post inside the passages of the asteroid, and later other ships began to build out on his store.

Every belter town has the story, usually (but not always) apocryphal, of the ship that carried supplies to the outpost and was converted to a couple of bars and a brothel by the time the crew finished off-loading the cargo!
 
Originally posted by Kurega Gikur:
Really over centuries as bits are added and old ones are discarded those belter towns could be become huge sprawling masses.
Exactly - some hulks are more or less intact, and their interior spaces are bars, living quarters, brothels, general stores, assay offices (or their 57th century equivalent), and more bars. (This is a mining camp after all.) Others are little more than skeletal frameworks that hold the rest of the town together - certainly any ship that becomes part of the belter town immediately has its jump and maneuver drives, avionics, and weaponry stripped, leaving only the power plant to run the life support and grav plates, and should the power plant fail at some point, everything else would be taken for parts by belters looking to keep their seekers and other craft working.
Originally posted by Kurega Gikur:
Imagine the fun of building one around an asteroid!
One of my belter towns was built around a played out asteroid and a disabled seeker - the belter landed his ship and couldn't get it off again, so he sold his ore to passing miners in exchange for life support and fuel. Eventually he established a trading post inside the passages of the asteroid, and later other ships began to build out on his store.

Every belter town has the story, usually (but not always) apocryphal, of the ship that carried supplies to the outpost and was converted to a couple of bars and a brothel by the time the crew finished off-loading the cargo!
 
I'm a big fan of cobbling together a couple of dozen bulk cargo containers, a few derelicts (for power and life support), some hull plating, and a rock or two. That's how pirates and smugglers do it IMTU. It just seems to make sense that when shelter is needed, the most available materials would be used.
 
I'm a big fan of cobbling together a couple of dozen bulk cargo containers, a few derelicts (for power and life support), some hull plating, and a rock or two. That's how pirates and smugglers do it IMTU. It just seems to make sense that when shelter is needed, the most available materials would be used.
 
okay here is a tentative release
of what a starbase might look like:

review it and give me some good
contstructive feedback.....

i'll pertty it up later....

this is for CT ONLY...


this is the GENERIC kind i have not
done the naval or scout kind yet...

i use a term called volmas this is
the starbase tonnage but MIGHT include
volume in addition to mass becuase of
berth types...

its NOT gonna fit on a 3 x 5 card...sorry...

Tech: A
Design: Spindle
Planet Pop: 1234 million(s)
Berths: 5 Berth Type: enclosed
Small Craft Bays: 101
Main Power: W Main Manuver: W
Backup Power: R Backup Manuver: R
Drydock: Shipyard-jump
MAX Berth tons: 4511
Comp Model: 6 CPU: 15 Storage: 35
Sensor Range: 35 AU(s)
Commerical Cargo Area: 14786 t
Terminal Area: 10103 t
Refinery Facility: Yes, 25 tph
Refinery capacity: 4511
Starbase Storage: 7466 t
Bridge Area: 640 t Auxilery Bridge Area: 320 t
Crew and Passenger Staterooms: 1699
Minimum Crew: 1642
Security Facilitys: 1654 t
Security Forces: 730
Turrets: 50 Type: B,B,B Missles: 0
Volmas: 50545 t
Power Fuel Reserve: 215 tons

Small Craft in bays:
1 Pinance(s), 35 Life Boat(s), 7 Shuttle(s), 2 Fuel Shut.

Monthly Credit Revenue 6,834,116

has anyone thought of a good name for the program yet?

thanks
 
okay here is a tentative release
of what a starbase might look like:

review it and give me some good
contstructive feedback.....

i'll pertty it up later....

this is for CT ONLY...


this is the GENERIC kind i have not
done the naval or scout kind yet...

i use a term called volmas this is
the starbase tonnage but MIGHT include
volume in addition to mass becuase of
berth types...

its NOT gonna fit on a 3 x 5 card...sorry...

Tech: A
Design: Spindle
Planet Pop: 1234 million(s)
Berths: 5 Berth Type: enclosed
Small Craft Bays: 101
Main Power: W Main Manuver: W
Backup Power: R Backup Manuver: R
Drydock: Shipyard-jump
MAX Berth tons: 4511
Comp Model: 6 CPU: 15 Storage: 35
Sensor Range: 35 AU(s)
Commerical Cargo Area: 14786 t
Terminal Area: 10103 t
Refinery Facility: Yes, 25 tph
Refinery capacity: 4511
Starbase Storage: 7466 t
Bridge Area: 640 t Auxilery Bridge Area: 320 t
Crew and Passenger Staterooms: 1699
Minimum Crew: 1642
Security Facilitys: 1654 t
Security Forces: 730
Turrets: 50 Type: B,B,B Missles: 0
Volmas: 50545 t
Power Fuel Reserve: 215 tons

Small Craft in bays:
1 Pinance(s), 35 Life Boat(s), 7 Shuttle(s), 2 Fuel Shut.

Monthly Credit Revenue 6,834,116

has anyone thought of a good name for the program yet?

thanks
 
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