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CT star base generator is ready! 1.0a

the starbase maker is ready...

okay she's ready, version 1.0a

its NOT done this is just a trial run
to see how it goes....great feedback
will make a great program...

hopefully it will end up being a useful tool
for CT players and GM's

get it here:
http://groups.yahoo.com/group/Gal24/


this is ONLY the generic base first
i'll do the naval and scout parts
after the bugs/numbers are worked
out...
 
the starbase maker is ready...

okay she's ready, version 1.0a

its NOT done this is just a trial run
to see how it goes....great feedback
will make a great program...

hopefully it will end up being a useful tool
for CT players and GM's

get it here:
http://groups.yahoo.com/group/Gal24/


this is ONLY the generic base first
i'll do the naval and scout parts
after the bugs/numbers are worked
out...
 
Interesting, very interesting . . .
file_22.gif

Just enough information to be dangerous. It allows me to fill in the blanks if I need to.

Feel is very CT. Especially considering the futuristic Model 1bis style user interface! :D

Great for populating a system with a few space stations.
Output is not burdened with useless information that you will not need during a game.
How big, how rich, how tough.

My only concern is they seem a bit small sometimes. It is intentional to fit the small ship universe. I support a small ship universe but I could see a reason for setting a minimum size if you were a HG type.

Excellent work, it is a part of MTU.
 
Interesting, very interesting . . .
file_22.gif

Just enough information to be dangerous. It allows me to fill in the blanks if I need to.

Feel is very CT. Especially considering the futuristic Model 1bis style user interface! :D

Great for populating a system with a few space stations.
Output is not burdened with useless information that you will not need during a game.
How big, how rich, how tough.

My only concern is they seem a bit small sometimes. It is intentional to fit the small ship universe. I support a small ship universe but I could see a reason for setting a minimum size if you were a HG type.

Excellent work, it is a part of MTU.
 
The more I think about it the more I like the idea of a vague output. The system builds the skeleton and you fill in the rest. A few broad categories and it will fit on a half sheet of paper. Again pretty cool for a first edition. :cool:
 
It doesn't seem to have been mentioned yet, but there is an entire forum (now closed) on this message board dedicated to the discussion of starport design.

See: Starport Design 101

Although not exactly CT, it is still useful.

--------------------------------------------

Post #2222
 
The more I think about it the more I like the idea of a vague output. The system builds the skeleton and you fill in the rest. A few broad categories and it will fit on a half sheet of paper. Again pretty cool for a first edition. :cool:
 
It doesn't seem to have been mentioned yet, but there is an entire forum (now closed) on this message board dedicated to the discussion of starport design.

See: Starport Design 101

Although not exactly CT, it is still useful.

--------------------------------------------

Post #2222
 
thanks i did read that thread and it helped me
write a little better of a help file then
i could have on my own....THANKS
 
thanks i did read that thread and it helped me
write a little better of a help file then
i could have on my own....THANKS
 
your right KG...i'll put it on a back burner
for a HG SB generator...i do have the code
from my HG ship maker i could use...it would take
sometime though to switch it over..ugh...


i did get a 100k dton base on a test run yesterday
but yeah they are mostly in the smaller 50k range
 
your right KG...i'll put it on a back burner
for a HG SB generator...i do have the code
from my HG ship maker i could use...it would take
sometime though to switch it over..ugh...


i did get a 100k dton base on a test run yesterday
but yeah they are mostly in the smaller 50k range
 
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