This might have been beat to death before, but I was wondering how everyone else uses cybernetic/genetic enhancement in thier Traveller games.
Personally, I'm thinking of stealing...er, adapting, some ideas from shadowrun. They've got some pretty good thoughts on genetic/cybernetic enhancement tech. The social/legal consequences would have to be hit the players pretty hard. Not to mention finding a decent shadow clinic to do the work....maybe taking a leaf from shadowrun and it's megacorps might be the way to here as well....cyber up some deniable operatives and use 'em when necessary.
Anyway, just thought I'd ask and see what everyone else does with thier campaigns.
Personally, I'm thinking of stealing...er, adapting, some ideas from shadowrun. They've got some pretty good thoughts on genetic/cybernetic enhancement tech. The social/legal consequences would have to be hit the players pretty hard. Not to mention finding a decent shadow clinic to do the work....maybe taking a leaf from shadowrun and it's megacorps might be the way to here as well....cyber up some deniable operatives and use 'em when necessary.
Anyway, just thought I'd ask and see what everyone else does with thier campaigns.