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Cybernetics/genetic engineering

Originally posted by Weaver95:
Right now I'm running a T20 game based in the spinward marches.

However, I'm not ruling out either threatening one of my friends to run something or just running a game set in the Solomani sphere at some point.

I have a thing for the solomani. I like the background for them and think there's alot of potential for campaigns in the region. I just can't seem to find much 'canon' stuff for the region tho.
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There's a wealth of stuff on the Sol rim region out there, even from CT/ High Guard days (before MT & Cats n Rats [ASlan-Solomani]).

MWM had a great write up in the JTAS journal on Aazun, a High population world in the Rim, lots of stuff. and on line, too, if ye have the patience to hunt, & Mine for it.

Where you find your sources can be used book stores, e-bay, used gamers stuff at huck rooms at Cons..How determined are you depends on yer $$$ and willpower.

A for labelling things "canon", I warn ye you are talking to a heretic--if its published, and sez Traveller, and I can use it..I define that as "canon". That means Adventures in magazines like Dragon(old issues lad! before 3e d20!), White Dwarf, JTAS, MTJ, DGP, Judges Guild,TAS the LBB's, etc...Challenge magazine...I call those fair game.
"Approved for use with" is good enough for me. YMMV.
Heck, I even have two T4 books I look at fer ideas..(Milieu 0)..or pictures of equipment.

SJG & GT...uhhhhh, sorry. I don't have ANY of those sources. Others here might to recommend.
BUT>>>>
Since there is very little on the issues you brought up, besides "mentioned in passing" in A & S, I suggest some readinfg by authors whose works touch upon the subject.
CJ Cherryh's Earth-Union war series..Ubermensch stuff with gene techniques, on the verge of cloning, and the social impact that has...The TV serie "Above and Beyond", as I said before touches upon clones, use in military, stigmas of being one..etc.
You're gonna have to homebrew a bit to make it fit...Are you up to it?
 
Happy I found this list <S>

I am thinking of incorporating Cyberwear into my Campaign also.

There are a couple points that should be taken.

First the use of Cyberwear probably varies from Planet to Planet, as local laws dictate. Therefore the ramifications here are that one may not be allowed to leave the starship because you have these mods, just as one can not carry around an Semi-Automatic Rifle.

Genetic Modification can be controlled in the Social Status by the "Royalty" looking down on those who would dare to play with what made them who they are (i.e. changing ones bloodline) and there fore making it harder to prove you are the 3 cousin to the Emperor.

There could also be Planet to Planet objections again either Moral, Religious, or just plain laws, that should the player be discovered with such modifications to themselves they would be booted off or prosecuted.

Military Personnel may have had been wired, jacked, or "made" better, but then when discharged these Modifications would of been removed and replaced with cloned parts form the person.

Again these characters would probably feel a vast lose of power and self image.

Underground Docs doing illegal "Upgrades" or people flying Dozens of Jumps just to get replacements where they are legal.
 
Hell my opinion is use them .... easy made cannon fodder .....and if the technology is avialable you know free market economics is going to use it some how... maybe in a Gattaca context?
 
"First the use of Cyberwear probably varies from Planet to Planet, as local laws dictate. Therefore the ramifications here are that one may not be allowed to leave the starship because you have these mods, just as one can not carry around an Semi-Automatic Rifle."

Somewhat similar to the way I used to handle cybernetics. The Imperium (and the universe in general) being filled with such a diversity of culture, philosophy and technology that no two cultures treat it the same.

However ... I had the Imperium, as a whole (the interstellar laws) treat cybernetics as registered and controlled items (legal for all who could afford them but documented and regulated). After all, there were some who, for medical reasons, recieved cybernetic prostheses.

Under Imperial guidelines all citizens who recieved bio-mechanical organs, limbs or implants were required by law to possess on them, at all times, both documentation of what bio-mechanical enhancements they recieved, whether it was as a result of elective surgery, the specifications of the enhancement (does the implant, appendage or organ merely mimic what it replaced or is it a significant improvement - +10% or higher being considered such), the registration code ... and ... a remote disabling code for any non-critical (to life) enhancements.

Yes ... a disabling code. It must be provided before embarking on any form of public transport (be it bus, train, stagecoach, ocean liner, aircraft, ships boat, starship - anything that serviced passengers) or entering any government building/facility. Some private businesses may require it as well (and are supported by Imperial law if they choose to place such restrictions on their clientele).

The code is placed into the system and security officers (and, in some cases, stewards/stewardesses) carry a small deactivator (sorta like the device we use now to be able to remotely unlock our cars) so if someone who has enhanced bio-mechanics attempts to use them in a threatening or dangerous way can have them deactivated.

Bio-mechanical prostheses that do not enhance abilities still have remote deactivation designed into them. The law only makes a distinction between life-sustaining bio-mechanics (LSBM)and non-life-sustaining bio-mechanics (NLSBM).

The documentation generally takes the form of chips that are already parts of the various LSBMs and NLSBMs. Passengers and visitors who pass through security gates have their chips scanned and the codes are automatically uploaded.

Some ships and facilities may require seperate documentation on person to be provided upon request for duplication for their records or manifests.

Hehe ... sounds like a bit of a pain?

Penalties: Anyone possessing NLSBMs without documentation or disabling codes are subject to arrest, imprisonment and fine as well as removal of the NLSBMs. Anyone possessing LSBMs without documentation are subject to arrest and fines and detainment until a chip is implanted or official documentation, in lieu of surgery, is obtained (at the owner's cost).

Ok ... so much for interstellar law ...

Each planet may also have laws and restrictions that deal with bio-mechanics. Some may not at all. Some low tech planets may be ignorant of their origin and that's where fear and superstician kick in. Some hi-tech planets may be more restrictive than Imperial interstellar law and make it harder or even impossible for citizens who have bio-mechanics to freely visit.

I never got into percentages. Maybe a planet frowns on a citizen who electively recieved a bionic arm that can punch holes through steel but welcomes the Marine veteran who had his arms and legs blown off in the war and now has bio-mechanical ones that operate almost as well as the original appendages did (albiet with hums and squeeks and not looking quite as natural).

Anyhow ... that's pretty much how I handled cybernetics in Traveller.
 
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