All I said was that T20 wasn't a rehash of Classic Traveller
.
By putting that setting over a 100 years in the past, and several sectors away, they had the ability to introduce new things to the setting without obviating all the stuff previously written.
I think 2300 needs the same thing. However, explored space isn't big enough to move the setting, and the 2200 timeline, while interesting, is also a known commodity. For CT players used to the Marches of 1107, the Gateway Domain of 1000 is a effectively a different universe, but with some similar assumptions. So the only alternative is to advance the timeline, and make some changes to the setting.
All this in the name of adding value to the game. The old-timers would want something extra for their money, as they already likely have the 2300 rules and supplements, or will when the reprints come out. The newcomers would want something new, and it likely wouldn't matter to them anyways.
I picked 20 years for a couple of reason, one of which was the 20 (as in D20) number, to further identify the game and setting. 20 years also allows enough time for new things to happen, particularily in the political arena, and gives time for the new regions of exploration to be opened up.
As for the Kafers, well, I like them, but they really don't have a great deal of depth as a race. Once you've figured out the whole violence-intelligence thing, it just turns them into another race of bugs...
Maybe Pentapod factions would make a better "hostile" alien, hostile because humans have no clue as to their true purpose.
By putting that setting over a 100 years in the past, and several sectors away, they had the ability to introduce new things to the setting without obviating all the stuff previously written.
I think 2300 needs the same thing. However, explored space isn't big enough to move the setting, and the 2200 timeline, while interesting, is also a known commodity. For CT players used to the Marches of 1107, the Gateway Domain of 1000 is a effectively a different universe, but with some similar assumptions. So the only alternative is to advance the timeline, and make some changes to the setting.
All this in the name of adding value to the game. The old-timers would want something extra for their money, as they already likely have the 2300 rules and supplements, or will when the reprints come out. The newcomers would want something new, and it likely wouldn't matter to them anyways.
I picked 20 years for a couple of reason, one of which was the 20 (as in D20) number, to further identify the game and setting. 20 years also allows enough time for new things to happen, particularily in the political arena, and gives time for the new regions of exploration to be opened up.
As for the Kafers, well, I like them, but they really don't have a great deal of depth as a race. Once you've figured out the whole violence-intelligence thing, it just turns them into another race of bugs...
Maybe Pentapod factions would make a better "hostile" alien, hostile because humans have no clue as to their true purpose.