<BLOCKQUOTE>quote:</font><HR>Originally posted by hunter:
Yup and they are just a few seconds away from being toast! Every PC needs comrades like that!
"hey, keep em distracted by dying slowly while the rest of us make for the ship!"
Hunter
<HR></BLOCKQUOTE>
Yeah, cool...
BTW the d12+2 ACR damage seems quite low - for my D&D games I tend to have heavy assault rifles doing around 3d6 damage per bullet hit (although in that universe heavy crossbows did I think 4d4 damage also), and in my Tech Level 18 sf universe the heaviest energy-blaster handguns do 20d6 damage in both D&D and TNE rules...
Yup and they are just a few seconds away from being toast! Every PC needs comrades like that!
"hey, keep em distracted by dying slowly while the rest of us make for the ship!"
Hunter
<HR></BLOCKQUOTE>
Yeah, cool...
BTW the d12+2 ACR damage seems quite low - for my D&D games I tend to have heavy assault rifles doing around 3d6 damage per bullet hit (although in that universe heavy crossbows did I think 4d4 damage also), and in my Tech Level 18 sf universe the heaviest energy-blaster handguns do 20d6 damage in both D&D and TNE rules...