Don't judge a girl by her name, it could be attached to a very pretty woman. Just because the name isn't pretty doesn't mean she isn't.Yea, but then you'd need to name her Broomhilda, or Olga.
Don't judge a girl by her name, it could be attached to a very pretty woman. Just because the name isn't pretty doesn't mean she isn't.Yea, but then you'd need to name her Broomhilda, or Olga.
Yep, that nails it. A human-shaped robot can use all easily-available human equipment. Occam's razor leans toward spending the money (as well as ithe robot's mass, unless everybody's fine with Ingrid having the weight and aspect of a compact car) on the robot's learning/manipulating abilities and not on giving it modules mimicking existant equipment such as vacc suits, personal armor, long-range radios, etc.
This is one of the arguments for going through the costs of designing and building a humaniform robot: so it can use human equipment and spaces. Otherwise, it would be cheaper and more efficient to build to other plans. Like current robots: in vehicle assembly plants, they are non-mobile, and have the needed tools for their task, whether spot welder or nut driver, built in. Or the aforementioned nuclear clean-up robots, using (generally) treads rather than legs, and nowhere near human appearance.
She has three brains but only inhabits one at a time.
Cue in 2300AD reference: Ingrid is an Eber!
It is a rather unique starship, either a prototype or an artifact. I'm going with prototype, as the power requirements for her positronic brain are ridiculous, she has a remote control android body, it needs to stay within communication range of the starship otherwise it reverts to "dumbot mode". I would trade the no jump fuel requirement with self-repair capability, basically the ship's computer builds the scout/courier around itself using nanites. The ship "heals" so long as the computer is not destroyed or its antimatter containment system is not breached, otherwise it is a flying bomb!You can power the jumpdrive with antimatter at that TL, you don't need hydrogen.
It is a rather unique starship, either a prototype or an artifact. I'm going with prototype, as the power requirements for her positronic brain are ridiculous, she has a remote control android body, it needs to stay within communication range of the starship otherwise it reverts to "dumbot mode". I would trade the no jump fuel requirement with self-repair capability, basically the ship's computer builds the scout/courier around itself using nanites. The ship "heals" so long as the computer is not destroyed or its antimatter containment system is not breached, otherwise it is a flying bomb!
Maybe the power requirements are vehicle scale EP and not starship scale EP, though I have not seen rules for conversion since I used vehicle rules for construction. Vehicles use vl rather than displacement tons and there are 1400 vl per displacement ton I believe a similar ration might convert vehicle EP to ship EP, that would be more reasonable.
Merchants & Merchandise had the E-Chip (one of my college game days ship had that installed) It is on the Apocrypha 2 CD from FFE (I do have the original supplement still )
"The so-called "eternity circuit module" was first announced by Delta Research of Sha'anoe Delta in 1105. Labratory tests under rigidly conirolled conditions proved the module could retain the molecular structure of an object indefinitely and restore the object to its configuration at the time the module was attached, should any damage occur to it, utilizing free molecules in the immediate environment. Subsequent developments included expanding the E-Circuit's "awareness" to include objects of up to 800 tons which appears to be the upper limit."
Installed components | Tonnage | Cost | EP | Notes |
100-ton Hull (Wedge) | 100 | MCr12.000 | ||
Bridge | -20 | MCr0.500 | ||
Computer | -0.2 | MCr8.000 | Model/2 | |
Flight Avionics | -0.8 | (MCr1.800) | Model/2 | |
Sensors | -0.6 | (MCr1.200) | Model/2 | |
Communications | -0.4 | (MCr1.000) | Model/2 | |
Jump Drive 2 | -3 | MCr12.000 | -2 | |
Jump Fuel | -20 | |||
Maneuver Drive 2 | -5 | MCr3.500 | -2 | |
TL17 Antimatter Power Plant | -2 | MCr2.000 | 16 | 40 years of operation. |
Antimatter Power Plant Fuel | -4 | |||
Fuel Scoops | MCr0.100 | |||
1 Hard Point | MCr0.100 | |||
Double Turret | MCr0.750 | |||
Air/Raft | -5 | MCr0.273 | ||
Staterooms (4) | -16 | MCr2.000 | ||
Cargo | -23 | |||
Totals | 0 | MCr41.223 |
It is a rather unique starship, either a prototype or an artifact. I'm going with prototype, as the power requirements for her positronic brain are ridiculous, she has a remote control android body, it needs to stay within communication range of the starship otherwise it reverts to "dumbot mode". I would trade the no jump fuel requirement with self-repair capability, basically the ship's computer builds the scout/courier around itself using nanites. The ship "heals" so long as the computer is not destroyed or its antimatter containment system is not breached, otherwise it is a flying bomb!
. . .
Reminds me, in a sort of reverse similitude, of McCaffrey's The Ship Who Sang series. They were "shell people"--people who, from birth, needed life support, etc, to survive, and were put into a "shell" that was then installed into, say, a courier ship or whatever, as brain and pilot of her ship-body. A successful one, after paying off the ship, could have a body built in which to make excursions--but since their enshelled brain/organic body was still aboard, they could only go so far and still maintain control.
The ship team was a partnership: shipboard was the "brain"; the partner was the "brawn," the mobile member, available for maintenance and other tasks the brain was unable to manage.
And hmmm, it seems there was another similar fictional situation that I thunked, but it escaped me. By Frank Herbert maybe? Or someone else entirely??