Originally posted by Qstor2:
I also, agree that we should support Marc with T5 but to stimulate sales for a new generation of RPG'ers. T5 needs some bells and whistles
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I think many people in this community need to be realistic here - if T5 does turn out to be as bad as it looks like it'll be, then going out and buying it in your droves just to "support Marc" will send entirely the wrong message. If the game turns out to be crap and unplayable, then don't buy it. If you look at your huge pile of Traveller stuff and thing "you know, I really don't need another version of Traveller", then don't buy it. If you're idly curious about it and just want a look at it then read some previews first and then decide if you want to actually buy it. But for the love of all that's sensible, don't just buy something purely for the sake of "supporting the author" - buy it because you want to buy it for yourself and will actually use it! (and I'm not singleing (sp?) out T5 here, this applies for any RPG really).
If the game is bad, then the only way Marc will realise it's bad is if people
don't buy it. Who knows, maybe it will actually be playable and relevant to the market and well-produced (that of course requires Marc to do a total 180 on his 'vision' for the game), but it doesn't look like that will be the case IMO. But if it's good, then by all means go and buy it
if you want it and can find a use for it.
I think Marc is hoping that (if not relying on) a lot of people will just rush out and buying T5 for its own sake when they don't even need or want it, and that simply isn't realistic.
And for all the talk of supporting Marc, I think that people owe Marc Miller a lot less than they think they do - he may have created the game initially but most of the creative gruntwork hasn't been done by him at all - it's been done by the GMs and the players who have toiled over the past 30 years making their own TUs and rulesets (and I dare say that most TUs and rules are actually quite different after all is said and done from the OTU, having diverged in their own ways). Not to mention that the licencees of Traveller - Hunter, MJD, Loren, and all the other folks at GDW and DGP who drove MT and TNE - have done a lot of work to make the game what it is today.