In Traveller, there is a huge disparity in tonnage between ship categorizations as compared to historical ones.
Yea, it's called "Book 5".
In Traveller, there is a huge disparity in tonnage between ship categorizations as compared to historical ones.
So I see that in your version, upon the declaration of war all independent merchant activity ceases, and the only non-military vessels that still go into space are either ones converted to armed merchant cruisers or those that have been "requisitioned" and move as part of task forces - since you see the need to protect merchant vessels as no longer being in effect during war.
Totally agree, up to the point that the job requires 1000 tn plus escorts.In actual war, any polity that has any degree of reliance on interstellar commerce MUST keep that commerce flowing, or face economic collapse.
Most of such commerce will not move with task forces - but will actually avoid areas where combat is taking place.
Thus, there is an absolute reliance on some form of armed escort for those merchant vessels in order to keep that commerce flowing - due to enemy "armed merchant cruisers", "pirates", and fleet escorts off on independent commerce-raiding missions.
Just as in any war in our history where commerce warfare was active, actual warships WILL be diverted to both commerce-raiding and commerce-protection - this is exactly what escort destroyers are built for!
There are no submarines in Traveller, and hence no need for ships specialised for hunting subs, which is what WW2 frigates (or DEs) were as far as I know.
Merchant ships need no escort in jump space, you just need to patrol within the 100D limit.
All war-spacecraft face the same combat environment, so will need the same armament and defences. The variables we have to play with are jump range and size (hence cost). All sub-spinal warships will be similar, just as all spinal warships are similar.
So the difference between a frigate and a destroyer would be size and/or jump performance and not much else.
The real-space traffic might need escorts, but not necessary ships. A 1000 Dt SDB will be very similar to a 1000 Dt frigate, but with less jump fuel and more weapons.True. Of course most reasonably developed systems have a large amount of in-system traffic. Some will jump, some will be sub-light.
Not really, the question of dispersed power versus concentrated power remains unchanged.Kinda ignores a lot of other factors. A good argument tho for only having BBs in your Fleet.
The real-space traffic might need escorts, but not necessary ships. A 1000 Dt SDB will be very similar to a 1000 Dt frigate, but with less jump fuel and more weapons.
Dispersed versus concentrated sums up the debate nicely. It also explains why the Imperium uses 400tn Patrol Cruisers extensively, but only if you adopt a different metric to size and jump range and consider cost instead. How do you maintain control over a wide area cheaply so as to allow greater budgets for your concentrated fighting power.Not really, the question of dispersed power versus concentrated power remains unchanged.
A 1 kDt "frigate" may look very similar to a downscaled 10 kDt "destroyer", since space combat work the same for both, but you can still use them for different tasks, depending on how concentrated power you need.
From a campaign perspective, it should be fairly apparent that by threatening frontier worlds with lightly armed merchant raiders (pressed into service from the civilian fleet) the response advocated is to commit many times the cost in defence. The pitifully armed merchants don't even need to be effective to achieve this.
A Subsidized Far Raider might be able to infiltrate and cause some chaos behind the lines, but once identified and localized, fairly easily run down.
Ye traditional surface raider has four and six inch guns and torpedoes, Hilfskreuzers have the potential to take down unwary light cruisers.
At TL15 they would both have reasonable armour and agility, and be armed with the same missile bay (presuming CT).And the 1000tn SDB will be a lot more combat effective. Some more design choices to make though.
- Up armour (#15) and streamline for hiding in oceans or GGs +130MCr
- Up armour (#18) and Planetoid hull +20MCr. No hiding, limited capacity to refuel based on small craft or support ships.
The need for dispersed power is why we need warships that are cheaper than battleships.Dispersed versus concentrated sums up the debate nicely. It also explains why the Imperium uses 400tn Patrol Cruisers extensively, but only if you adopt a different metric to size and jump range and consider cost instead. How do you maintain control over a wide area cheaply so as to allow greater budgets for your concentrated fighting power.
For the same cost as a single 1000tn DE (~850 MCr each), the Imperium can acquire 3 or 4 Patrol Cruisers (~238 MCr each) allowing greater dispersal and providing better intelligence.
True. Of course most reasonably developed systems have a large amount of in-system traffic. Some will jump, some will be sub-light. Most of it will be easy pickings to raiders if local resources are stretched when patrolling beyond the main world. The off-world infrastructure (mining, science faculties, manufacturing, etc) are also highly vulnerable..There are no submarines in Traveller, and hence no need for ships specialised for hunting subs, which is what WW2 frigates (or DEs) were as far as I know.
Merchant ships need no escort in jump space, you just need to patrol within the 100D limit.
All war-spacecraft face the same combat environment, so will need the same armament and defences. The variables we have to play with are jump range and size (hence cost). All sub-spinal warships will be similar, just as all spinal warships are similar.
So the difference between a frigate and a destroyer would be size and/or jump performance and not much else.
Kinda ignores a lot of other factors. A good argument tho for only having BBs in your Fleet.
We can't calculate what will require more ships without knowing how many worlds and how many convoys are involved. We don't know how many convoys would be necessary, so we can only speculate.Or you could devote a far smaller amount of resources to providing a much smaller number of escorts to accompany convoys from start to finish (yes, less efficient than free movement, but much safer)