mike wightman
SOC-14 10K
Zhodani are TL14...
course it could be an experimental design post 5FW
course it could be an experimental design post 5FW

Nuclear dampers make your nuclear missile a waste of time. The few that get through will get hit with my repulsers.
Zhodani are TL14...
course it could be an experimental design post 5FW![]()
It would indeed, Gray ... and as my designs are in the post above, you can try it out and see how the designs compare.
You might also like to try pitting it against my Zhodani 40 kiloton J-3 cruiser:
CA - N136BJ3 - F99909 - 999N9 - 0
40,000 tons. One battery of everything. Crew = 316 (48 officers, 268 ratings). Fuel = 16,410. EP = 4,400. Agility = 6. Small craft = 5. Reserve computer (model/9 fib) = 1. Cargo = 5
The small craft are one 40-ton pinnace and four 30-ton launches; and see my comments above about the main ship fuel tankage and purification plant providing capacity for the fuelling of the small craft, which do not have fuel scoops of their own.
My own experience of pitting this against the 18KT CLs is that on an equal-cost or equal-tonnage basis, the CLs absolutely slaughter the CAs every time. I gradually tipped the balance in favour of the CAs ... and the CLs kept winning. Eventually I pitched them against one another on the basis of parity of numbers (6 ships to each squadron) and FINALLY the CAs prevailed. However, by the time that the issue was decided, all 6 CLs were hors de combat ... but so were 4 of the CAs (so the COST of the damage sustained by the CAs still FAR exceeded that sustained by the CLs).
The conclusion I have reached is that the combination of the K size hull with the factor-J meson gun is a VERY potent one. BUT to marry them together, you HAVE to limit yourself to a jump-3 design. So now I need to play out a long strategic struggle scenario, to find out just what the opportunity cost of this limitation is in the grand scheme of things. And that, in turn, may vary depending upon the density of worlds in the sector you are fighting in.
We see this in the naval battles of Savo Island show.
Thanks for that, it was a bit of a silly error on my part - probably down to age/lateness of night/medication/brain fart (delete as applicable but probably the latterUm, Mike ... I hate to point this out, because I'm new here and from what I've read so far you've got an impressive understanding of the way the rules work and an atittude which I really admire. BUT as someone (can't quite recall who) recently nearly said: if you really think this you don't know HG combat rules as well as you think you do.
Yup, I could probably have addedRepulsors are part of your ship's defensive fire, so they have to be penetrated at stage C of the combat sequence. Nuclear dampers are part of your ship's passive defences, and so they have to be penetrated at stage D of the combat sequence. (I kinda figure that's why the Repulsor penetration table appears above the Nuclear Damper penetration table). So I think what you SHOULD have said was "the overwhelming majority of your nuclear missiles which aren't turned away by my Repulsors will be rendered harmless by my Nuclear Dampers."
As for your conclusion about survivability, though ... I'm entirely with you there![]()
Actually, in canon, the Zhodani have at least some TL 15 capability. Zhdant is TL 15, and so are a few other Consulate worlds.They may be in canon ...
We also see it in the Battle of the River Plate.
Interestingly, in about 1937 the British Admiralty did a theoretical study of the results of an action between three of their 6" cruisers and one of the German pocket battleships. When it concluded that the cruisers would defeat the pocket battleship, they discarded it on account of its "obviously flawed methodology".
Makes you wonder why they bothered doing it, if they weren't going to believe the answer ...
Interestingly, in about 1937 the British Admiralty did a theoretical study of the results of an action between three of their 6" cruisers and one of the German pocket battleships. When it concluded that the cruisers would defeat the pocket battleship, they discarded it on account of its "obviously flawed methodology".
Makes you wonder why they bothered doing it, if they weren't going to believe the answer ...
According to the world generation rules in the Zhodani Alien module their maximum TL is D...Actually, in canon, the Zhodani have at least some TL 15 capability. Zhdant is TL 15, and so are a few other Consulate worlds.
I occasionally create mixed TL Zhodani designs, or TL 14 designs refitted with TL 15 electronics.
According to the world generation rules in the Zhodani Alien module their maximum TL is D...
there has to be errata (I hope)
Is the TL15 Zhdant a DGPism?
On second thought don't bother answering this. Or for that matter, anything else I write, again, ever. I don't think anything productive is going to result.
People have been tweaking HG2 for decades now with a variety of results. I've tweaked the rules for decades too, but I also accept HG2 for what it is.
According to the world generation rules in the Zhodani Alien module their maximum TL is D...
there has to be errata (I hope)
On the Hampster effect, that is not new. I've been using those tactics as a norm for decades without considering the rules broken. The common denominator seems to be peoples surprise when they finally work it out. You are experiencing a very common phenomenon, Haig was in denial for a long time over the influence MGs had on tactics and the US maintained the USS Missouri for 50 years after the dominance of Carriers was proven.
The interesting discussion on the Hampster effect will only start when those interested accept they exist within the game and start talking about strategy and tactics to defeat them (new thread please).
Is the Hampster Effect the one about medium-sized meson-armed ships being almost as effective as much more expensive large meson-armed ships? Because if you are, you're overlooking that people have had 3000 years to realize that, rather than just 50.
My apologies if you're talking about something entirely different.
Hans
A Looks like Hampsters everywhere and at every level in HG...
As I mentioned, its not that the concept is new, more that people tend to disbelieve it when they figure it out (Shirley, the world does not work that way!).
Put another way, move on from Hampster tactics aren't real/intended/fair so concluding that changing the rules is the answer. We as a collective group have done that for ummm, decades?
I don't doubt that the tactics are reasonable enough given the existing rules. The problem, in my opinion, has always been that the existing setting material describes a world that does not, in fact, work that way. Which makes rules that makes the world work that way in need of being changed to rules that makes the world work as described in the setting material.
I don't doubt that the tactics are reasonable enough given the existing rules. The problem, in my opinion, has always been that the existing setting material describes a world that does not, in fact, work that way. Which makes rules that makes the world work that way in need of being changed to rules that makes the world work as described in the setting material.
Hans