My last Traveller campaign had several one v one ship battles, I got bored with the MgT1 rules. Remembering the FASA Trek game, I had made cards for wach role on the ship (captain, engineer, etc.) with the rolls and things that each PC could do. That seemed to work OK, but I wasn't having fun as the GM.
When the campaign built up to a big pirate-fleet-vs-Aslan-ihatei-gathering, I thought about using Full Thrust, but ended up rekindling my love affair with Star Frontiers: Knight Hawks. That ended up being really simple for the players to grok, and was fun for me. The fight with 30+ small ships on each side took a whole session, and served as a great campaign-ender.
When the campaign built up to a big pirate-fleet-vs-Aslan-ihatei-gathering, I thought about using Full Thrust, but ended up rekindling my love affair with Star Frontiers: Knight Hawks. That ended up being really simple for the players to grok, and was fun for me. The fight with 30+ small ships on each side took a whole session, and served as a great campaign-ender.