I’ve been planning a series of cross posts between here and the Star Citizen forums, highlighting differences endemic to the sort of audience both are appealing to and opportunities to use elements of one for the other.
One of them is the concept of Touring- going to see and party at gorgeous and unusual sights and sites.
They have a series of ships dedicated to this sort of travelling. But it’s a lot more individualistic, the postulate is smaller cheaper ships that can be owned readily by individuals or small groups. So super passenger liners are not on the horizon. Think more coastal or super rich yacht, not mobile amusement/gourmet mega box.
Examples-
Not luxury rides in some of the first video, but they do fit the affordable touring roles.
There are passenger ships coming, but they will be more in the way of airliners as no player has patience for a week long trip real-time. Most of the sleep accommodations are for military, miners and explorers.
One thing that PC gaming has over TTRPG is pretty pictures. So I expect players to literally go to pretty places just to see the sights.
A tour of the current system they have developed by way of example-
I believe they already have many gorgeous places to visit intended.
Also I can see dangerous places exploratory tourism as a thing. And of course hunting is a Traveller example of that.
So maybe your players are not into touring, but it certainly would be an industry and potentially a backdrop to adventures or patrons.