BetterThanLife
SOC-14 1K
Absolutely. And one ticket per month is definitely unlikely. However a reasonable frequency has to be calculated based on the Traveller Universe being played in, to determine what a ticket should pay.Originally posted by Aramis:
the "one ticket a month" idea is a VERY bad one for any non-specialized units.
it limits one to a 2J6 range absolute, and probably 2J4 realistic range, or 1J4 with two weeks on station.
If one has a short-term mission ops specialty, one can expect tickets to be fairly rare, a few a year.
Actually I seriously disagree with both of these statements.If one has mid-term (4-12 month) deployments, however, one can not afford to keep integral transports waiting, but the logistics costs of moving become significantly less important as well.
At long term rates (a year or longer), integral transport costs more to keep than it saves, unless the mission calls for said transports.
First if you are using standard transports for the bulk of your transport fleet you can always have them work commercially during longer deployments to cover their costs. Depending on this organization of transports if you have a speciality ship such as a Javelin or Broadsword, supported by 2-3 SubLiners, then you put the liners to work commercially while you are on a long term deployment and use your specialized ship for logistics. The majority of tickets are handled on worlds where the local tech level can not keep a Mercenary Unit supplied in ammunition, spare parts and major end items. Someone needs to Pick up and deliver, sometimes into a hot LZ these supplies. Further while you can recruit locally to make up personnel losses, training them while you are underfire is less likely to succeed than training them someplace else and bringing them in. Further it is easier to train people that are from a system whose Tech Level is equal or greater than the Tech Level of the equipment you are using. So for the Lift Infantry Unit I posted earlier, you would want to set up recruiting and training on a TL12+ world and then bring in trained replacements. It would give you a chance, on a long deployment, to rotate personnel out of a combat zone, get them some R&R and in that time frame, they can handle training of new recruits, and bring them back to the combat zone, again, possibly entering a hot LZ.
For a quieter mission this might not be significant, but for actual sustained combat missions, this type of thing going on during the mission, without disrupting the mission is vital.
For your examples, as stated earlier Type R's are virtually useless to Mercenary operations. They are virtually limited to a sector Main, and you will be limited to your Mercenary unit operating in a single small cluster. Further regular resupply is impossible unless the Unit's Tech Level is equal to or lower than the local system Tech Level.
I personally don't see many mercenary units sitting on their butts to get paid. After all without some religous, or other similar restriction on the local planet, that is what that planet pays an Army for. Low risk, low pay jobs will not keep the unit supplied or show a profit anyway.