After seeing how much of a drift occurred in the thread, I decided it was best to restart it and see if people are interested in working WITHIN the confines of the Traveller Universe, or if they want to let THIS thread drift as well...
Simply put...
Traveller as a universe, postulates that we have star-ships. It also postulates that the Third Imperium controls the space between worlds, and that we have governmental agencies such as the Star Port Authority as well as the Scouts, as well as other various organizations. That having been said - let us try to describe what the problems with space travel are, and how to possibly engage in pro-active behaviors, or if not pro-active, then re-active.
Case in point: At any given point in time, any star ship can in theory, achieve jump-36. In instances where the ship exits into deep space, how can the crew survive long enough for a rescue? If the answer is "they can't", then what can be done to MAXIMIZE their success of rescue despite all the doom-sayers saying "Nay!". For instance? Scout ships could be engaged in depositing automated stations whose task is geared towards receiving radio signals on a given frequency. Scout ships with the proper jump legs can perhaps go to these automated systems and verify that there have been no "SOS" signals in the last year. These "Stations" would be automated to the point where they should be able to operate a year or ten at a time without major maintenance. Occasionally, something goes wrong, and the stations need to be repaired. In other instances, someone might think "Hey, let's jump into a location and STEAL the hardware for our own use!" Then there are those pirate scum who might deliberately destroy these stations - or not. After all, WHY would they bother?
So, this thread's aim will be slightly different than the other original thread. Postulate a problem, post a solution. Example? Viral attack on members of the ship? All personnel are placed in low berth isolation on a one by one basis as they succumb to the disease. If this occurs during jump itself, then the ship's autopilot is set to decelerate to achieve orbit around the target sun, and begin to broadcast an SOS indicating that the ship is a plague ship in need of medical help.
So, forget about trying to rationalize whether space ships and ocean going ships have any relevant parallel or not, just step into the Traveller universe as stated to exist in ANY of the Traveller Universe game systems (be it CT, MT, TNE, T4, GT, MGT, T20, or T5 (forgive me if I left any version of Traveller out of the list above). Then imagine "this emergency has just occurred on MY ship! How do I handle this, and how do I HOPE that someone can come to my rescue?" If needed? Pick an actual location from any of the maps listed in the Traveller universe (Spinward Marches, Milleu Zero, etc). Then make a point on how you would like to think that these "emergency response systems" might work.
Simply put...
Traveller as a universe, postulates that we have star-ships. It also postulates that the Third Imperium controls the space between worlds, and that we have governmental agencies such as the Star Port Authority as well as the Scouts, as well as other various organizations. That having been said - let us try to describe what the problems with space travel are, and how to possibly engage in pro-active behaviors, or if not pro-active, then re-active.
Case in point: At any given point in time, any star ship can in theory, achieve jump-36. In instances where the ship exits into deep space, how can the crew survive long enough for a rescue? If the answer is "they can't", then what can be done to MAXIMIZE their success of rescue despite all the doom-sayers saying "Nay!". For instance? Scout ships could be engaged in depositing automated stations whose task is geared towards receiving radio signals on a given frequency. Scout ships with the proper jump legs can perhaps go to these automated systems and verify that there have been no "SOS" signals in the last year. These "Stations" would be automated to the point where they should be able to operate a year or ten at a time without major maintenance. Occasionally, something goes wrong, and the stations need to be repaired. In other instances, someone might think "Hey, let's jump into a location and STEAL the hardware for our own use!" Then there are those pirate scum who might deliberately destroy these stations - or not. After all, WHY would they bother?
So, this thread's aim will be slightly different than the other original thread. Postulate a problem, post a solution. Example? Viral attack on members of the ship? All personnel are placed in low berth isolation on a one by one basis as they succumb to the disease. If this occurs during jump itself, then the ship's autopilot is set to decelerate to achieve orbit around the target sun, and begin to broadcast an SOS indicating that the ship is a plague ship in need of medical help.
So, forget about trying to rationalize whether space ships and ocean going ships have any relevant parallel or not, just step into the Traveller universe as stated to exist in ANY of the Traveller Universe game systems (be it CT, MT, TNE, T4, GT, MGT, T20, or T5 (forgive me if I left any version of Traveller out of the list above). Then imagine "this emergency has just occurred on MY ship! How do I handle this, and how do I HOPE that someone can come to my rescue?" If needed? Pick an actual location from any of the maps listed in the Traveller universe (Spinward Marches, Milleu Zero, etc). Then make a point on how you would like to think that these "emergency response systems" might work.