Yep, saw the uproar...
Actually, my main reason for pitching the three proposals here was to simply get past them. :devil:
We've discussed them, and since I think the Brinn are great, we recognize that the OTU just is like that. :smirk:
sfchbryan -- we do need to clean up our proposals on fixing the extended Merchant generation. I'll review your post, and do some comparisons. I do think you've leaned more towards the Navy's cascades (I based my conversion off of the difference between the TTB merchant and the basic generation merchant), but maybe the merchants need a little gunnery practice.
I like the way you think!
When I first looked at it, making changes to the physical stats made sense; then I started looking at aliens & noticed the problems and that changed my viewpoint on it. I'll bet if the MGT folks had looked at more than just the Spinward Marches, they could have come up with a better proposal.
I am not totally against making changes to world generation process, but everything has to be looked at.
I do think that the tech limits should be kept with any CT Alien errata as a clarification between native populations & the "folks from out-of-town".
Re: Merchant Characters:
I made a side by side comparison of our two ideas & we're about 80 - 90 percent in agreement. It was kinda spooky.
The only real places I would diverge from yours is the following:
Planet Bound life should not have a 33% chance of getting Vacc Suit.
Figure a way for a Free Trader to get Robot Ops. Maybe swap Trader or Broker from Free Trader Service. Both of those skills are covered under the Economics Cascade. I'd also dump the Space Combat cascade for the Exploratory cascade. This would give the Merchant a chance at vehicle skill.
Merchants do need gunnery, but I'd use Turret weapons. I don't see a Merchant character getting Spinal Weapons and Screens (Unless they were with Oberlines Lines.).
Other than that, I don't see a real difference between ours.