I read through the discussion. Interesting, but nothing definitive. Still comes down to interpreting a poorly worded set of rules.
Key elements:
"Select and install enough control panel units and control panel add-ons so that the total CPs from the control units multiplied by the computer’s CP multiplier (if a computer is installed) equals or exceeds the number of CPs required to control the craft."
Issue under debate is whether "control units" means just control panel units or units and add-ons. Add-ons are not units, but they are most certainly additions to units. What the writers did not say is interesting as well: not "the total CPs from the control units and add-ons multiplied by the computer’s CP multiplier," NOR "the total CPs from the control units multiplied by the computer’s CP multiplier, plus add-ons." In a strictly literal interpretation of the phrase as written, if "control units" refers only to control panel units, then ONLY the control panel units count for anything - the add-ons don't count at all. Which is absurd.
And,
"A computer multiplies the effects of the ship's installed control panels if the ship's panels are of the 'linked' type."
Mentions panels. Doesn't mention add-ons at all. Question becomes, if it multiplies the effects of the control panels, does it also multiply the effects of devices added on to the control panels, or no?
But, here's my BIG hang-up:
A TL9 heads-up display costs Cr20,000 and offers either 50 Cp or 50xCP-multiplier, Cr400 per CP by the first interpretation.
A TL12 heads up holpdisplay costs Cr100,000 and offers either 200 CP or 200xCP-multiplier, Cr500 per CP by the first interpretation.
A TL13 Large holodisplay costs Cr500,000 and offers either 1500 CP or 1500xCP-multiplier, Cr333 per CP by the first interpretation.
All three require a computer.
A TL9 computer-linked control panel costs Cr500 and offers 0.8xCP-multiplier, so anything from 4 (Model/0) to 96 (Model/9): Cr125 to 5.2 per CP.
So, given that they need computers anyway, the basic TL9 control panel is the better value by 2 1/2 to a hundred times. The add-ons just aren't worth the money.
Sizewise, a computer-linked control panel is 0.01 m^3 per panel. Depending on the computer it's hooked up to, anything from 400 to 9600 CP per cubic meter of control panel. A heads-up display offers 100 CP per cubic meter. A heads-up holodisplay offers 200 per cubic meter. A large holodisplay offers 750 per cubic meters. The large holodisplay's the only one worth buying, and then only if you're using a model/0 computer.
Admittedly, MegaTrav is a poorly edited set of rules. The ship examples don't seem to follow their own rules, so they're useless as examples 'cause you never know when they're right or when they're wrong. So, perhaps the designers did indeed create three pieces of equipment that were utterly useless pieces of crap; their treatment of the disintegrator does not breed confidence in their judgment. Or, perhaps they created three useful items and then worded the rules so poorly that we can't tell whether the rule applies to them or not.
The point is this: either view of things has equal "weight", as near as I can tell. There are instances of designed items that aren't much use as designed. There are also ample incidents of poorly worded and confusing rules. The question then comes down to this: do we embrace an interpretation that writes them off as completely useless, or do we embrace an interpretation that makes them useful?
Interpreting them as useless is an open invitation to giving them the errata treatment, as we're doing with the disintegrator and other puzzling aspects of MegaTrav tech. If we subject them to errata treatment, then our choice is to either officially endorse the rules interpretation that Mr Fugate and others use or to come up with an entirely novel way of dealing with them. I don't see us as coming up with an entirely novel treatment when there's an existing interpretation that works and that is already accepted by some of the community. Ergo, if either interpretation has equal weight, I say yield to the inevitable and embrace the interpretation that makes the things useful instead of useless.
Key elements:
"Select and install enough control panel units and control panel add-ons so that the total CPs from the control units multiplied by the computer’s CP multiplier (if a computer is installed) equals or exceeds the number of CPs required to control the craft."
Issue under debate is whether "control units" means just control panel units or units and add-ons. Add-ons are not units, but they are most certainly additions to units. What the writers did not say is interesting as well: not "the total CPs from the control units and add-ons multiplied by the computer’s CP multiplier," NOR "the total CPs from the control units multiplied by the computer’s CP multiplier, plus add-ons." In a strictly literal interpretation of the phrase as written, if "control units" refers only to control panel units, then ONLY the control panel units count for anything - the add-ons don't count at all. Which is absurd.
And,
"A computer multiplies the effects of the ship's installed control panels if the ship's panels are of the 'linked' type."
Mentions panels. Doesn't mention add-ons at all. Question becomes, if it multiplies the effects of the control panels, does it also multiply the effects of devices added on to the control panels, or no?
But, here's my BIG hang-up:
A TL9 heads-up display costs Cr20,000 and offers either 50 Cp or 50xCP-multiplier, Cr400 per CP by the first interpretation.
A TL12 heads up holpdisplay costs Cr100,000 and offers either 200 CP or 200xCP-multiplier, Cr500 per CP by the first interpretation.
A TL13 Large holodisplay costs Cr500,000 and offers either 1500 CP or 1500xCP-multiplier, Cr333 per CP by the first interpretation.
All three require a computer.
A TL9 computer-linked control panel costs Cr500 and offers 0.8xCP-multiplier, so anything from 4 (Model/0) to 96 (Model/9): Cr125 to 5.2 per CP.
So, given that they need computers anyway, the basic TL9 control panel is the better value by 2 1/2 to a hundred times. The add-ons just aren't worth the money.
Sizewise, a computer-linked control panel is 0.01 m^3 per panel. Depending on the computer it's hooked up to, anything from 400 to 9600 CP per cubic meter of control panel. A heads-up display offers 100 CP per cubic meter. A heads-up holodisplay offers 200 per cubic meter. A large holodisplay offers 750 per cubic meters. The large holodisplay's the only one worth buying, and then only if you're using a model/0 computer.
Admittedly, MegaTrav is a poorly edited set of rules. The ship examples don't seem to follow their own rules, so they're useless as examples 'cause you never know when they're right or when they're wrong. So, perhaps the designers did indeed create three pieces of equipment that were utterly useless pieces of crap; their treatment of the disintegrator does not breed confidence in their judgment. Or, perhaps they created three useful items and then worded the rules so poorly that we can't tell whether the rule applies to them or not.
The point is this: either view of things has equal "weight", as near as I can tell. There are instances of designed items that aren't much use as designed. There are also ample incidents of poorly worded and confusing rules. The question then comes down to this: do we embrace an interpretation that writes them off as completely useless, or do we embrace an interpretation that makes them useful?
Interpreting them as useless is an open invitation to giving them the errata treatment, as we're doing with the disintegrator and other puzzling aspects of MegaTrav tech. If we subject them to errata treatment, then our choice is to either officially endorse the rules interpretation that Mr Fugate and others use or to come up with an entirely novel way of dealing with them. I don't see us as coming up with an entirely novel treatment when there's an existing interpretation that works and that is already accepted by some of the community. Ergo, if either interpretation has equal weight, I say yield to the inevitable and embrace the interpretation that makes the things useful instead of useless.