Originally posted by ravs:
Blast Shielding / Mos Eisley: I was thinking about Mos Eisley as well this weekend. There is something very travellerish about having your own berth (a la Mos Eisley), which is an enclosed space. The interesting thing about Mos Eisley was that it appeared that each berth was in its own building and that the starport and town were entirely integrated with each other - which is a really neat concept but means no XT line for our purposes.
I think most of Mos Eisley was considered the spaceport, so the town could be considered the "startown" around the spaceport. In Traveller terms, the environs of Mos Eisley would be Imperium territory. Once outside Mos Eisley, local laws would apply.
Originally posted by ravs:
One technological fact which I still havn't got my head around yet is whether a 'landing area' is needed for VTOL craft which then taxi to their parking bays, or whether they just land in the parking bay. Having to taxi to a parking bay sounds better, but I can't really see any reason for it. Valarian's comments about ensuring that there are no unprotected sophonts near a ship that is landing / taking off will have a large bearing as to how the berthing will actually look. Taking a modern aircraft for example, It's not too dangerous to be 50 meters behind the aircraft when it's taxing (unless it's an Antonov - the backwash of dang thing nearly blew me over at the Farnborough air show), but you probably want to be a lot further away when it's exerting full thrust. Do you see it as the same for starships? That might be a reason for having a 'take off / landing pad' ?
Modern aircraft use hot air as thrust and movement of air under the wings to generate lift. In a gravity age vessel, the gravitic modules/drive are providing both thrust and lift by manipulating gravitational forces. The backwash from a modern aircraft is basically hot air. The backwash from a gravity module/drive will be pressure.
Newtons Third Law: All forces occur in pairs, and these two forces are equal in magnitude and opposite in direction.
When a ship is taking off or landing, the gravity modules/drive (to adhere to this rule) must exhert a pressure equal to the effort of lifting or slowing the ship on the planet. When the ship is in the air, this pressure will be extremely generalised and act on the planetary gravity as a whole. When the ship is close the the ground, this effect will be localised. When the ship is really close to the ground the whole effect will be centred on a small area (the footprint of the ship itself). If someone were to stand directly under the ship when it's taking off, the pressure exerted on the patch of ground they're standing on would be roughly equivalent to the person trying to lift the ship themselves.
[EDIT] The act of switching from the generalised to localised gravity manipulation could be like the Falcon taking off from Mos Eisley in Star Wars IV. The Falcon lifts VTOL, then turns and engages the main drive. According to the West End Games version of Star Wars, ships have repulsorlift modules for take off and landing, then switch to main drive. In Traveller terms, the ship could switch it's m-drive from maneuvering to landing/take-off mode. The ship comes in over the spaceport, using generalised gravity manipulation, then slows until over the landing bay. Then the pilot shifts to local manipulation, placing a gravity footprint equal to the size of the ship on to the ground. This allows him to "pull" the ship toward the ground (actually just slow it's rate of falling). On take off, the opposite applies. The ship pushes against the planet surface until airborne, then the pilot shifts to generalised mode and the ship maneuvers in relation to the planet. [EDIT ENDS]
The actual forces involved would depend on the weight of the ship, the acceleration of the ship (number of G's), and the ratio of the footprint of the person's body to the footprint of the ship as a whole. Someone more mathematically minded could probably come up with the formula.
As far as runways go, I can see a need for lower tech levels (less than TL9), as you will be using spaceplanes or orbital transfer vehicles. These require a runway for landing at least (in the case of spaceplanes - for takeoff as well). However, once you get in to the gravity age (TL9+) then all traffic is going to be VTOL. You only need the landing pads/bays not runways. There may still be a runway for emergencies (gliding your airframe ship in to land after a gravity module/m-drive failure). This emergency runway will be off to the side of your spaceport away from anything expensive.