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Far Frontiers Gateway sector

Murph

SOC-14 1K
I have gotten the Traveller campaign up and running, we have a sector roughly 2,500 parsecs from the Terran sector where a wormhole allowed people to come in, and since worlds were generally easier to colonize, they were. Populations are in the 1-400 million range with most on the smaller side. There are roughly 28 worlds, Jump 2 is the standard, with Jump 3 just coming into play on the five TL 12 worlds. There is no sector government, each world is either a single entity or balkanized. There are four types of colonies: The planned national colonies- New Joseon, Asgard, New Canberra, New Caledonia (also Utopian), New Medina, Provincia do Brazil, the Utopian colonies like New Texas (over the top stereotypical Texas), Friedland (where the men wear monocles, and the women do too! Stereotypical Imperial Germany 1888-1912 time frame) Xin Zhongguo (Chinese Empire roughly 1400-1600) Freedonia (think Marx Brothers Duck Soup, capital is Nacogdoches) and some others. The essentially "penal colonies" such as Marduk, Esperanza, Nuevo Sol, Hyboria. Then there are the "we just settled here, so leave us alone"- Ultima Thule, New Drakkensburg, Sulawesi, Sutekh, etc. Hades Station, run by and for criminals, a very neutral ground. Dunwich, a very wierd and odd place with LOTS of secrets.

Roughly twice a week I get a newsletter out detailing what is going on in the sector. Right now New Caledonia is in the midst of a civil war, there are aliens being discovered, organized crime is being active, and such. The players are eager for each newsletter which comes out. PCs can and do influence things. Character Gen is Cyberpunk 2020, but after you get a basic character you run through the Traveller character gen for color, and every time you get a "skill" it gives you one point to add to the Cyberpunk skills (I have added extras so it is more Traveller feeling). So once you get a basic character rolled and have skill points to allocate, you decide Mercenary, High Guard, Scouts or Merchant career path.

Anagathics ala David Weber Honor Harrington are available. Ship design is strictly High Guard with the only change is that fuel is 5% instead of 10%, and all M drives can go up to 6g's accel.
 
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