Bhoins wrote:
Premium cargos are the same, Priority, Hazardous and Security cargos shipped from one planet to another will go on ships that can make the trip in the least amount of jumps, so most free traders should be locked out of those cargos unless there are NO ships of the proper jump capability to haul the cargo. This is the sort of thing that merchant adventures are made of. Why aren't there any ships available to take that Hazardous cargo a single jump 2 away? Why is this broker trying to hire a jump 1 ship to take it, for twice the money?
I actually, without crunching the numbers, see that the jump 1 free trader is going to stick to its little portion of a main or cluster, and mostly going to be stuck hauling the regular freight and passengers from one world of it's established route to the next. Far traders and their larger corporate brethren will be hauling the more lucrative types of freight, and passengers, and going off the mains more, to where the interesting stuff is.
As always, YMMV
John Hamill
jwdh71@yahoo.com
One of the things I woiuld do if I were to run a merchant campaign would be to add plus or minus DMs to rolls based on the jump number of your ship, and the distance between origin and destination planets. The reason, cargo and passenger brokers are more likely to pick the best ship for a particular run. For passengers that have to go 2 parsecs from planet A to C, it makes no economic sense for them to book passage on a jump 1 ship, so passengers like that will gravitate to jump 2 or above ships for that run.A free trader makes a profit at about a 75% load. All the Jump-1 ships do. Crank it up to a Far Trader and make a bank payment and a profit.
And I personally can't justify charging more to a passenger taking a Jump-1 ship 2 parsecs vs a Jump-2 ship going the same distance in a third of the time. Especially considering the regular cost for passage and by extension who the typical passenger would have to be, getting there slower is more expensive?
Premium cargos are the same, Priority, Hazardous and Security cargos shipped from one planet to another will go on ships that can make the trip in the least amount of jumps, so most free traders should be locked out of those cargos unless there are NO ships of the proper jump capability to haul the cargo. This is the sort of thing that merchant adventures are made of. Why aren't there any ships available to take that Hazardous cargo a single jump 2 away? Why is this broker trying to hire a jump 1 ship to take it, for twice the money?
I actually, without crunching the numbers, see that the jump 1 free trader is going to stick to its little portion of a main or cluster, and mostly going to be stuck hauling the regular freight and passengers from one world of it's established route to the next. Far traders and their larger corporate brethren will be hauling the more lucrative types of freight, and passengers, and going off the mains more, to where the interesting stuff is.
As always, YMMV
John Hamill
jwdh71@yahoo.com