Hi All
The MGT main book page 54 mentions "overcharging m-drive thruster plates to increase ships agility" as an example use of the Engineer skill.
IMTU we came up with a house rule to model this which we apply to all grav vehicles and starships.
The basic house rule idea is that 6G is max sustained (cruising) thrust, but an engineer can overcharge the m-drive by 50% for a short period (max military power or colloquially 'boost') A ship's artificial grav/inertial compensators can only do 6G sustained or 9G briefly in emergencies.
So anything over 9G has to be handled by the crew & passengers - either in fluid g-tanks or couches or strapped in to their bunks. [Higher G would be possible if the crew is in low berths/frozen watch]
From an engineering perspective, we give an overcharged m-drive plate a small failure chance (2 on 2d6). A drive can be double-overcharged, for an additional 25%, but failure rate is 1 in 6. Tested hourly "the engines canna take it capt." Likewise above 6G the compensators also have a failure chance, that can be lethal.
Example: The fast trader Marie Celestial is rated at 3G - it can overcharge to 4.5G or double overcharge to 5.25G, still below the 6G inertial limit.
My Eel V Heavy Interceptor (30 ton TL15) fighter is rated to 16G, with a max boost of 24G, but the int. comps only take 6-9G off that, leaving a dangerous 9-15G load on the pilot. This is too much for unaugmented humans to remain functional but it is designed for water-based races to pilot. They tend to be better 3D thinkers too. [16G 30ton combat wasp drones can pull a max 28G when double overcharged according to this house rule.]
YMMV
DX
Any thoughts on the Small Craft rules that upped the anty on going zoom?
Any personal thoughts on Inertia Compensation and TL and greater than 6G?
Any thoughts on whether it should apply to starships as well as small craft?
The MGT main book page 54 mentions "overcharging m-drive thruster plates to increase ships agility" as an example use of the Engineer skill.
IMTU we came up with a house rule to model this which we apply to all grav vehicles and starships.
The basic house rule idea is that 6G is max sustained (cruising) thrust, but an engineer can overcharge the m-drive by 50% for a short period (max military power or colloquially 'boost') A ship's artificial grav/inertial compensators can only do 6G sustained or 9G briefly in emergencies.
So anything over 9G has to be handled by the crew & passengers - either in fluid g-tanks or couches or strapped in to their bunks. [Higher G would be possible if the crew is in low berths/frozen watch]
From an engineering perspective, we give an overcharged m-drive plate a small failure chance (2 on 2d6). A drive can be double-overcharged, for an additional 25%, but failure rate is 1 in 6. Tested hourly "the engines canna take it capt." Likewise above 6G the compensators also have a failure chance, that can be lethal.
Example: The fast trader Marie Celestial is rated at 3G - it can overcharge to 4.5G or double overcharge to 5.25G, still below the 6G inertial limit.
My Eel V Heavy Interceptor (30 ton TL15) fighter is rated to 16G, with a max boost of 24G, but the int. comps only take 6-9G off that, leaving a dangerous 9-15G load on the pilot. This is too much for unaugmented humans to remain functional but it is designed for water-based races to pilot. They tend to be better 3D thinkers too. [16G 30ton combat wasp drones can pull a max 28G when double overcharged according to this house rule.]
YMMV
DX