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MGT Only: FFW: Zhodani destroyers?

The Shivva class is a staple from CT. It is a small ship carrying light fighters.

I considered, and discounted, a single Shivva class as being way way waaaaay the heck out of it's operating parameters doing this kinda thing. Pity, because the illustrations are well whacky :)
 
Y'know, the more I think about it, IS there such a thing as a Destroyer, Carrier, Light? I mean a destroyer-sized ship with at least a ten-ship or more flight of fighters it can launch, within the 5,000-10,000 dT bracket, that can also pack a wallop in addition to its fighters?
 
Y'know, the more I think about it, IS there such a thing as a Destroyer, Carrier, Light?
That is not a strange idea, but we have to go to docking clamps to carry the fighters externally:

6000 Dt, J-3, M-6, Armour 14, Hull 2900, MCr 6800 (incl. fighters).
Survivable in combat, but main weapon is the fighters.
Stealthed hull, stealth jump drive.
Carries 18 stealthed fighters externally and 2 internally (for repairs).
60 modular hardpoints that can carry any barbettes or turret, here
_ 30 Particle barbettes and
_ 30 laser turrets.
1 Aux. bridge/Sub-command centre.
2 Sub-command centres.

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Stealth fighter with reasonable sensors:
35 Dt, M-9, R-16, Armour 14, Hull 17, MCr 86
Fully stealthed, military sensors, any barbette e.g. fusion barbette.
Small 4 Dt cargo hold that can carry reaction fuel, 16 passengers, or cargo.
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Interesting. Replace particle barbettes with laser turrets for CIWS usage (point defence), increase tonnage by a few hundred to create space for PA bays and repulsors, maybe add a black globe?

Particle barbettes are good against fighters and ships. Lasers are good against missiles.

Repulsors (tractor beams) are not a standard component in MgT2 anymore.

PA bays only do a little more damage than PA barbettes, they are not very size-effective. More fighters are more effective.
 
I considered, and discounted, a single Shivva class as being way way waaaaay the heck out of it's operating parameters doing this kinda thing. Pity, because the illustrations are well whacky :)
Quite, it's too small, but it illustrates the concept: the Zho using a light carrier with fighters where the Impies would use a ship.
 
Particle barbettes are good against fighters and ships. Lasers are good against missiles.

Repulsors (tractor beams) are not a standard component in MgT2 anymore.

PA bays only do a little more damage than PA barbettes, they are not very size-effective. More fighters are more effective.

Re Repulsors: Bugger, and other words. Why, oh why, oh bleedin' WHY did they dump those?!

Right, then. Leave the Laser turrets and PA barbettes where they be.

How about replacing the idea of using bay repulsors with a spinal PA instead, for longer range engagements?

Oh, and forget the black globe, use a nuclear damper instead?
 
How about replacing the idea of using bay repulsors with a spinal PA instead, for longer range engagements?

Oh, and forget the black globe, use a nuclear damper instead?

A much larger ship is needed for a spinal, something like 30+ kDt. Note that particle barbette/bays have longer range than spinals.

Black Globes are TL15, so out of reach for the Zho, except possibly as very expensive prototypes.

My last designs has a few Dampers.
 
A much larger ship is needed for a spinal, something like 30+ kDt. Note that particle barbette/bays have longer range than spinals.

Black Globes are TL15, so out of reach for the Zho, except possibly as very expensive prototypes.

My last designs has a few Dampers.

Yeah, d'oh. Been too long since I worked up a spinal design. Oops. My bad. :( I'm VERY surprised that the barbettes have longer ranges than the spinals, though - how in the hell did that happen?!

Yeah, I realised BGs were a non-starter for the Zho, only about ten minutes after I posted it. Oops. :rolleyes:

Dampeners, however, are a good idea, so those, we leave in ;)
 
IS there such a thing as a Destroyer, Carrier, Light?

SFB refers to this idea as an Escort Carrier. I suspect they would be relatively common in the Zhodani fleets of the Frontier Wars period since they fit the Zhodani naval doctrine. In SFB they serve as both *really* light carriers and as extra berths to increase the refuel-reload rate of an accompanied full carrier.

A Zhodani design would probably sit in the 5k to 8k dton range and carry one squadron with an extended resupply allotment. As the Zhodani appear to be equally at home with internal and external mooring I would provide both at full capacity and up-engine the ship slightly, allowing it to give an entire second squadron a ride if circumstances require, or be able to dock and resupply (or run with) their entire compliment easily during an engagement.
 
SFB refers to this idea as an Escort Carrier. I suspect they would be relatively common in the Zhodani fleets of the Frontier Wars period since they fit the Zhodani naval doctrine. In SFB they serve as both *really* light carriers and as extra berths to increase the refuel-reload rate of an accompanied full carrier.

A Zhodani design would probably sit in the 5k to 8k dton range and carry one squadron with an extended resupply allotment. As the Zhodani appear to be equally at home with internal and external mooring I would provide both at full capacity and up-engine the ship slightly, allowing it to give an entire second squadron a ride if circumstances require, or be able to dock and resupply (or run with) their entire compliment easily during an engagement.

This brings up another question: How big is a Zho fighter squadron?
 
Good question. There are several, mostly conflicting answers spread throughout canon.

Shalom,
Maksim-Smelchak.

Fiddlesticks. I was afraid of that.

Fine. I'll go with the Red Air Force Frontal Aviation fighter squadron standard, then. I'm at work right now, so I'll check that size when I get home.
 
Span of control.

There might also be some cultural significant number in Zhodani psychology.

Pretty much how a squadron in Vargr terms would be how many pilots will follow you.
 
Span of control.

There might also be some cultural significant number in Zhodani psychology.

Pretty much how a squadron in Vargr terms would be how many pilots will follow you.

Possibly, but given that the Zhodani were the Soviets to the Imperium being the USA (don't forget that "Fear the big red bear!" translated rather nicely to "Fear the mind-peeping Zhos!" back in the real-world Cold War days of Traveller!), I'm going to go with the Sov format (this being, in fighter squadrons of, for example, MiG-23s, 8 x MiG-23 fighters and 4 x MiG-23U tandem-two-seat trainers that could double as twin crew fighters).

So, the standard Fighter Sqn of Zhos is going to be 12 fighter ships; training/mission simulators are bound to be good enough to dispense with twin-crew trainer fighters by this time, so there will be no tandem cockpit craft.

Thus a Zho light attack carrier should be able to easily carry twelve parasitic fighters with ease.
 
OK, how about this:

7000 Dt, J-3, M-6, Armour 14, Hull 3388, MCr 7650 (incl. fighters)
Carries 2 squadrons of fighters externally + 2 utility craft internally. (A one squadron carrier is only marginally cheaper.)
Enough UNREP equipment to refuel one squadron per round.
Modular turrets, can mount up to 70 of any turret or barbette, here with
_ 34 Particle barbettes (Accurate),
_ 34 triple laser turrets (Long Range),
_ _2 fixed mounts with missile racks/sandcaster to launch chaff and missile drones.
While dropping a drop tank it can do a J-3 and arrive with tanks full.
While keeping a drop tank it can do 2 × J-2.
It has a Fuel/Cargo container so can carry less fuel (J-2) and get an additional 777 Dt cargo, for a total of just over 1000 Dt cargo.
The M-drive is dimensioned for the ship only, so it has
_ 6 g with no external load for combat,
_ 5 g carrying external fighters,
_ 4 g carrying fighters and a drop tank.
Nominal crew of 220, including flight crew and 50 troops. Life support capacity max 260 people.


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Stealth fighter:
35.5 Dt, M-9, Reaction-16, Armour 14, Hull 17, MCr 81
Can mount any barbette.
Small cargo space with either 7 turns reaction fuel, 16 people, or 4 Dt cargo.

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