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Darrian TL16 fleet

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Which would leave us with the Ragnar Anchorage.
 
I wish Bill were here.

Who were the Darrians building their fleet to defend against? Or to conquer?

No one.

They were in space for hundreds of years, they explored hundreds of worlds, and encountered nothing that could threaten them.

They settled for building colony world and created a little group not much bigger than a subsector.

They kept on exploring but encountered nothing to threaten them.

So what was the nature of the fleet that they built? We know they did build warships or do we?

The author of AM8 as with all CT books like this is an unreliable narrator and writes very much from the Imperial point of view. So warship is a modern author term, I doubt if the pre-Maghiz Darrians considered their 'military' ships as 'warships' - we know that at least 4 of the relic fleet were civilian merchants that were retrofitted with modern weapons. We know the Darrians were a very peaceful culture and that there were few wars in their recorded history.

The relic fleet is likely to have been more akin to coast guard rather than battlefleet.
 
I wish Bill were here.

Who were the Darrians building their fleet to defend against? Or to conquer?

No one.

They were in space for hundreds of years, they explored hundreds of worlds, and encountered nothing that could threaten them.

They settled for building colony world and created a little group not much bigger than a subsector.

They kept on exploring but encountered nothing to threaten them.

Even though, they knew they were out there, and so building some deenses would be quite wise, as building it takes time and the momento you see the threat is not the momen to prepare for it...

So what was the nature of the fleet that they built? We know they did build warships or do we?

The author of AM8 as with all CT books like this is an unreliable narrator and writes very much from the Imperial point of view. So warship is a modern author term, I doubt if the pre-Maghiz Darrians considered their 'military' ships as 'warships' - we know that at least 4 of the relic fleet were civilian merchants that were retrofitted with modern weapons. We know the Darrians were a very peaceful culture and that there were few wars in their recorded history.

The relic fleet is likely to have been more akin to coast guard rather than battlefleet.

Fully agreed (for a change) on this (even on the semantics, when you say they would not call their ships as warships ;))
 
The civilian ships could be naval auxiliaries originally.

I guess that's what most of us assume, being in the same mothball yard, though the fact they are specified in CT:AM8 as non-military design and merchants may mean otherwise...
 
Cr0.02

Rob's hypothesis:
Big Toothless Ships

My first reaction is to read AM8 in terms of High Guard. In that case, I see cruisers in my head. The lack of enemies is a telling point; however, a dozen cruisers might not cost much to an industrialized world with billions of people at TL16.

Then, I thought of a second possibility -- that they simply didn't have spines. This brings together both problems we've been batting around nicely: the low militarization level due to lack of threats, and yet the ancient ships still having value. That includes a few merchant hulls that may well be large.

A. No Existential Threats

AM8 goes to lengths to suggest that the Darrians had no existential threats. Neither the Zhodani nor any other big power. So, aside from showing the flag and putting down occasional Darrian uprisings (surely not common?), they don't need a powerful fleet.

B. Low Number of TL16 Hulls

They may have had a large trade/supply fleet, but most of those weren't TL16, otherwise more would have survived.

C. They Had Ships and Used Them

We do know that Bowman had a 300 ton ship.

Darrians used small starships to carry supplies and personnel to worlds, and to carry mined materials, research, and personnel back home to Darrian.

Sometimes you're carrying bulk ore, and a lot of it. In that case, you need maybe a 5,000 ton cargo hauler. So Mike's theory makes sense: Darrian could also build 5,000 ton escorts to keep the lanes safe and carry troops to put down problems.

D. What about 1105?

Skip to 1105 or so.

I'm sure y'all've quoted page 24 already, but this looks conclusive to me in context.
am08 p24 said:
Darrian's interstellar navy, generally accepted as the forefront of any starfaring society, was characterized by tech level 16 starships, oddly enough, carrying tech level 17 air/rafts. Even today, two thousand years after Darrian civilization was destroyed by stellar flares, the Darrian Navy is built around a core of tech level 16 warships.

1. It seems clear that High Guard is being followed here: The core of any non-laughable interstellar navy in 1105 is going to be big ships.

Thus Darrian built cruiser-sized hulls.

2. Darrian had no existential threats back then, so those Big Hulls were not armed like today's Big Hulls.

Therefore I suggest they lacked spines. They also probably weren't so clustered and bristling with weapons like Imperial dreadnoughts, either.

But they were big hulls. Big enough to be cruisers, to form the core of the modern Darrian navy-which-is-supplied-with-top-of-the-line-Imperial-ships.

E. So then, Darrian did not Develop Spines

So here's one point where my mind has been changed: those pre-Maghiz Darrian warships did not originally have spines, no matter what tonnage they are, because they were completely and utterly unnecessary. In fact, I suspect that Darrian never developed them at all.

Note that this gaping hole in the military budget hints at Darrian's secret sauce: the lack of enemies let them leapfrog technologically to TL16.

/Cr0.02
 
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I agree with a lot of your points there.

I disagree with the HG paradigm being used here.

First off the Alien Modules were rooted in LBB:2 ship designs - except for the K'kree.

Second, the one canonical of sorts example we have of a Darrain like ship is the Barrekdoldin, which is 500t.

Third, the Darrian group just isn't big enough pre-Maghiz do be building all the merchants, exploration ships and a few dozen HG cruiser sized ships - all ship construction was concentrated on Darrain itself which is one of the reasons the surviving worlds couldn't maintain its ship production.

I would use the LBB:2 paradigm for ship sizes - their largest 'warships' were likely in the 1-2kt range with the typical mix of workhorse vessels in the 400-800t.

The 'warships' are likely to have been some sort of mix of coast guard and exploration/research - the closest thing to original Star Fleet we are likely to find in the OTU
 
1. As far as I know, military technology advancement tends to require conflict.

2. The Darrians might have stumbled across a trove of ancient technology, and reversed engineered the items there.

3. One of which got out of control.
 
1. As far as I know, military technology advancement tends to require conflict.
No, there are many examples of technological advancement that have nothing to to with the military - radio is one that spring to mind immediately.

2. The Darrians might have stumbled across a trove of ancient technology, and reversed engineered the items there.
All the evidence we have says the Darrians (with integrated Solomani) advanced very quickly to TL14, they then took a few hundred years to advance to TL16/17 and had projections to go further. No mention of Ancient tech reverse engineering.

3. One of which got out of control.
The Maghiz event does not make any sense as presented... an EMP that can wipe out electronics at 6 light years (and you have had 6 years to prepare) would have caused more damage to the Darrian system than the solar flares.
 
Applications that can demonstrate a more or less immediate return on investment tend to attract funding and resources.

If you feel that this assists you in neutralizing an actual threat, this tends to multiply.

The Greeks knew about steam, and constructed gimmicks around that technology.

The Chinese invented gun powder, amongst other things.
 
Rob's Executive Summary

It comes down to Mission, or Purpose. WOULD Darrians build cruiser hulls, given no Threat?

There's money, build capacity, time, and a Big Ship context. But there's no War context.

What does that leave?

How about a mobile Research Base? Cruiser-sized, jam-packed with equipment.
Same goes for an Exploratory Cruiser.
And a mobile Mining Base.

Is there any reason to have a cruiser-sized supply ship? It seems unlikely.


And Rob Has Been Wrong Before

As mentioned on this forum, Marc chooses story first. And he has surprised me before. Therefore, if there's a better story behind a Small Ship Darrian that fits with something Marc is working on, then all of my reasonableness goes out the window.

Because at the end of the day, all this blather and support is not proof.



(First)...the Alien Modules were rooted in LBB:2 ship designs - except for the K'kree.

Second, the one canonical of sorts example we have of a Darrain like ship is the Barrekdoldin, which is 500t.

Third, the Darrian group just isn't big enough pre-Maghiz do be building all the merchants, exploration ships and a few dozen HG cruiser sized ships

Okay, those are valid considerations. Let's follow those threads.

(1) We know Marc (often) used Book 2 for ACS (since 1977), and High Guard for BCS (since 1979). That's what I'd have probably done too.

(2) We know that Darrians had ACS. (Remember the 300t Bowman ship). No argument there.

But it seems that the alien modules support a Big Ship universe.

(3) Consult Trillion Credit Squadron, and share your assumptions. I think in order for it to be impossible, you'd have to assume a population of 10 million (just a guesstimate).

I could be wrong.



Rob's Preferences

I think Darrian, the system, had a billion people at TL16. But it could have had a few hundred million. That would get us closer to an agreement, but not quite.

(1) It's not a Big Ship Fleet. It's mostly smaller ships.
(2) But there's plenty room for cruisers without spines.

I think we have at least BCr 50 per year, in TL16 credits, whatever that's worth. I don't know the maintenance rules, but I suspect there's room left over for an occasional cruiser plus all the little starships.

And there's low attrition, because no threats other than nature.

So the fleet builds nicely over 10, 20, 100 years. They don't have to spend every credit, and they still get a shiny and useful fleet.

(Going off script here: I can build an (empty) 50,000 ton J4 M7 TL16 hull for around 10 billion credits.)
 
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Maybe technological level sixteen develops ship killer missiles, in which case, you don't have to invest in large expensive energy weapons, nor the weapon platforms needed to house them.
 
Darrian Research Cruiser

Every politician ever said:
"All we need is SIX billion credits."

We know that a cruiser isn't necessary to do a system survey. You send in the Scout ships, then the Donosevs, and you've got what you need after a bit of time spent gathering data.

But let's humor the old guy at the keyboard.

This thing isn't complete -- it's missing fuel scoops and refineries for example -- but it's about the right size to carry one of every type of sensor and defense in its own standard bay. And some weapons -- especially ones that can be repurposed for research purposes. And so on. It carries 41 crew and 255 researchers.

I haven't tried this with large bays. Probably only adds a couple thousand tons (payload).


Cruiser C-Z7S14 Tehlei MCr5341.2

Owner: Darrian

Actual volume: 15576 tons
Crew comfort: +1
Passenger demand: +0

Using a 16800-ton, TL16 hull, the Tehlei Class Cruiser mounts jump drive-Z14, maneuver drive-W4, and power plant-Z14, giving a performance of jump-4 and 1G acceleration. Fuel tankage supports a 4 parsec jump, at 1512t per parsec, and one month of operations. Attached to the bridge is a Computer Model/8. There are 145 staterooms and no low berths. Installed weaponry include 1 Bay Missile, 1 Bay Slug Thrower, 1 Bay Fusion Gun, 1 Bay Mining Laser, 1 Bay Pulse Laser, 1 Bay Beam Laser, 1 Bay Sandcaster, 1 Bay Jump Damper, 1 Bay Tractor/Pressor, and 1 Bay Disruptor. Cargo capacity is 360 tons; there are also 280 tons of capture tanks and animal berths. The ship has a streamlined hull.

Carried craft include 20 Modular Cutters in hull niches. The ship has 72 crew, and can carry 255 passengers.

Code:
   Tons	 Component                          	  MCr	Notes
-------	 -----------------------------------	-----	--------------------
  16800	 Streamlined Hull, lifters, 168 a/l 	 1010	S, lifters, 168 a/l free
    -84	 No Landers                         	    0	
   6048	 Jump Fuel (4  parsecs)             	    0	4 parsec jump, at 1512t per parsec
 604.79	 Plant Fuel (one month)             	    0	one month
    164	 Maneuver Drive-1 (W4)              	  328	1 G
 1062.5	 Mod Jump Drive-4 (Z17)             	062.5	J 4
  620.5	 Mod PowerPlant-4 (Z17)             	620.5	P 4
    150	 DS Bay Neutrino Detector           	   26	
    150	 DS Bay Visor                       	   26	
    150	 DS Bay Grav Sensor                 	   26	
    150	 DS Bay EMS                         	   26	
    150	 DS Bay Stealth Mask                	   26	
    100	 Or Bay Sound Sensor                	 15.1	
    100	 Or Bay Mass Sensor                 	 15.1	
    100	 Or Bay Deep Radar                  	 15.1	
    100	 Or Bay Analyzer/Sniffer            	 15.1	
    100	 Or Bay Densitometer                	 15.1	
    100	 Or Bay Life Detector               	 15.1	
    100	 Or Bay Proximeter                  	 15.1	
    100	 Or Bay Activity Sensor             	 15.1	
    100	 Or Bay Field Sensor                	 15.1	
    150	 DS Bay Missile                     	 25.2	
    100	 Or Bay Slug Thrower                	 15.2	
    100	 Or Bay Fusion Gun                  	 16.5	
    100	 Or Bay Mining Laser                	 15.5	
    100	 Or Bay Pulse Laser                 	 15.3	
    100	 Or Bay Beam Laser                  	 15.5	
    100	 Or Bay Sandcaster                  	 15.1	
    100	 Or Bay Jump Damper                 	   30	
     50	 Vd Bay Tractor/Pressor             	   10	
  16.64	 L Bay Disruptor                    	 17.5	
    500	 10x Magazine                       	    0	#10 50 x Size-5
     51	 Bay Meson Screen                   	    6	
     52	 Bay Nuclear Damper                 	    6	
     51	 Bay Mag Scrambler                  	    6	
     51	 Bay Black Globe                    	    9	
      2	 Life Support Long Term             	    2	40 person-months
      1	 Life Support Luxury                	    1	10 high passengers
      1	 Life Support Adaptable             	    1	10 sophonts
     10	 20x Med Console                    	   10	#20 
     40	 20x Clinic                         	   20	#20 
     10	 5x Counsellor                      	    1	#5 
    252	 14x Gunner Barracks                	   14	#14 (22) 4 sq + R4 O1/O2
      8	 Computer Model/8 std               	   68	
     86	 Spacious Bridge                    	  4.8	6cc 35op 2ws
     36	 6x Officer Suite                   	  2.4	#6 fresher + safe
      4	 4x Crew Common Fresher             	    4	#4 10 crew
     80	 40x Crew Stateroom                 	    4	#40 1 crew
    160	 40x Crew Commons                   	    0	#40 
     20	 Cargo Hold Basic                   	    0	
    140	 20x Capture Tank                   	   14	#20 atmospheric controlled
    140	 20x Large Animal Berth             	   20	#20 5 tons of animals
      3	 3x Solid Bulk Handler              	  0.3	#3 20t/hr
      3	 3x Liquid Bulk Handler             	  0.3	#3 40t/hr
      3	 3x Gas Bulk Handler                	  0.3	#3 60t/hr
      3	 3x Container Handler               	    3	#3 12t/hr
     27	 3x Large Cargo Lock                	  5.4	#3 
     60	 3x Cargo Hold Bulk Solid           	    0	#3 
    180	 3x Cargo Hold Bulk Gas             	    0	#3 
    120	 3x Cargo Hold Bulk Liquid          	    0	#3 
     30	 5x Luxury Stateroom                	    2	#5 1 passenger + fresher
    100	 50x Standard Stateroom             	    5	#50 1 passenger
   1000	 4x Lab                             	 1000	#4 Sophisticated equipment
     70	 70x Common Fresher                 	   70	#70 10 passengers
    100	 50x Stateroom Cramped              	    5	#50 4 passengers
   1000	 20x Modular Cutter                 	  560	#20 m3bis 3
    200	 20x Hull Niche                     	   30	#20 Half Vehicle Volume
 
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...And here's the monstrosity.

I botched this design. I didn't mean to include jump fuel. This ship should only be 44,000 tons and cost around 16 billion credits.

The "lab" space is about 10% of the total cost, which seems reasonable.

My point still stands -- if you want to support 400 researchers and their lab equipment somewhere, and you want to support them with a top-dollar suite of sensors in big bays, then a 44,000 ton cruiser is one way to do it.



Not the only way.


Maybe not the best way.



Cruiser C-ZXS14 Behle MCr27418

Owner: Darrian

Using a 74,400-ton, TL16 hull, the Behle Class Trader mounts jump drive-Z62, maneuver drive-Z16, and power plant-Z16, giving a performance of jump-4 and 1G acceleration. Jump fuel plus a massive Collector supports 4 parsec jumps, while the fuel tank supports 2 months of operations. Attached to the bridge is a Computer Model/8 std. There are 190 staterooms and no low berths. Installed weaponry include 1 LBay Missile, 1 LBay Slug Thrower, 1 LBay Fusion Gun, 1 LBay Mining Laser, 1 LBay Pulse Laser, 1 LBay Beam Laser, 1 LBay Sandcaster, 1 LBay Tractor/Pressor, and 1 LBay Disruptor. Cargo capacity is 400 tons, plus there are 280 tons' of animal capture tanks and berths. The ship has a streamlined hull, with scoops and bins for frontier refueling. There is 2,000 tons of dedicated research lab space.

Carried craft include 20 Hull Niches, and 20 Modular Cutters. There are 80 cutter modules on board for research purposes. The ship has 270 crew, and can carry 400 researchers.

Code:
   Tons	 Component                          	  MCr	Notes
-------	 -----------------------------------	-----	--------------------
  74400	 Streamlined Hull, lifters, 744 a/l 	 4466	S, lifters, 744 a/l free
      0	 AV=96. 3 EMP Charged               	    0	
  29760	 Jump Fuel (4  parsecs)             	    0	4 parsec jump, at 7440t per parsec
   1488	 Plant Fuel (2 months)              	    0	2 months
      1	 Fuel Transfer Pumps                	    1	
      1	 Fuel Bins                          	  0.1	20 t/hr
      1	 Fuel Purifier                      	    1	
      1	 Fuel Scoops                        	  0.1	100 t/hr
  15500	 Collector-4 (Z62)                  	 7750	4 C
   7750	 Jump Drive-4 (Z62)                 	 7750	J 4
   1168	 PowerPlant-1 (Z16)                 	 1168	P 1
    752	 Maneuver Drive-1 (Z16)             	 1504	1 G
    300	 DS LBay Communicator               	   51	
    300	 DS LBay Neutrino Detector          	   51	
    300	 DS LBay EMS                        	   51	
    300	 DS LBay Stealth Mask               	   51	
    300	 DS LBay Grav Sensor                	   51	
    300	 DS LBay Visor                      	   51	
     50	 SR LBay CommPlus                   	    6	
  33.29	 FR LBay HoloVisor                  	    6	
    400	 G LBay Sound Sensor                	 80.1	
    400	 G LBay Mass Sensor                 	 80.1	
    400	 G LBay Deep Radar                  	 80.1	
    400	 G LBay Analyzer/Sniffer            	 80.1	
    400	 G LBay Densitometer                	 80.1	
    400	 G LBay Life Detector               	 80.1	
    400	 G LBay Proximeter                  	 80.1	
    400	 G LBay Activity Sensor             	 80.1	
    400	 G LBay Field Sensor                	 80.1	
    300	 DS LBay Missile                    	 50.2	
    400	 G LBay Slug Thrower                	 80.2	
    400	 G LBay Fusion Gun                  	 81.5	
    400	 G LBay Mining Laser                	 80.5	
    400	 G LBay Pulse Laser                 	 80.3	
    400	 G LBay Beam Laser                  	 80.5	
    400	 G LBay Sandcaster                  	 80.1	
    100	 Vd LBay Tractor/Pressor            	   15	
  33.29	 L LBay Disruptor                   	   20	
      1	 Magazine                           	    0	50 x Size-5
    101	 LBay Meson Screen                  	   11	
    102	 LBay Nuclear Damper                	   11	
    101	 LBay Mag Scrambler                 	   11	
    101	 LBay Black Globe                   	   14	
      8	 Computer Model/8 std               	   68	
     80	 40x Life Support Long Term         	   80	#40 40 person-months
     20	 20x Life Support Luxury            	   20	#20 10 high passengers
     20	 20x Life Support Adaptable         	   20	#20 10 sophonts
     10	 20x Med Console                    	   10	#20 
     40	 20x Clinic                         	   20	#20 
     20	 10x Counsellor                     	    2	#10 
    510	 Spacious Bridge                    	 25.9	5cc 249op 1ws
     60	 10x Officer Suite                  	    4	#10 fresher + safe
    120	 60x Crew Cramped                   	    6	#60 4 crew
     40	 20x Crew Stateroom                 	    2	#20 1 crew
     30	 30x Crew Common Fresher            	   30	#30 10 crew
   1000	 250x Crew Commons                  	    0	#250 
    100	 5x Cargo Hold Basic                	    0	#5 
    140	 20x Large Animal Berth             	   20	#20 5 tons of animals
    140	 20x Capture Tank                   	   14	#20 atmospheric controlled
      3	 3x Container Handler               	    3	#3 12t/hr
    100	 5x Cargo Hold Bulk Solid           	    0	#5 
      3	 3x Solid Bulk Handler              	  0.3	#3 20t/hr
    100	 5x Cargo Hold Bulk Liquid          	    0	#5 
      3	 3x Liquid Bulk Handler             	  0.3	#3 40t/hr
    100	 5x Cargo Hold Bulk Gas             	    0	#5 
      3	 3x Gas Bulk Handler                	  0.3	#3 60t/hr
     90	 10x Large Cargo Lock               	   18	#10 
    600	 20x Personnel Module               	   40	#20 Cutter Module
    600	 20x Cargo Module                   	   20	#20 Cutter Module
    600	 20x Skimmer Module                 	   20	#20 Cutter Module
    600	 20x Pressurized Shelter            	   90	#20 Cutter Module
    200	 100x Stateroom Cramped             	   10	#100 4 passengers
   2000	 8x Lab                             	 2000	#8 Sophisticated equipment
     10	 10x Common Fresher                 	   10	#10 10 passengers
    500	 20x Hull Niche                     	   30	#20 Half Vehicle Volume
   1000	 20x Modular Cutter                 	  560	#20 m3bis 3
 
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They might have one ship with a spinal disintegrator, if such things are possible at TL-16 (or maybe just a meson gun or part-acc).
It was built for a long-forgotten research project.

It's been kept around "just in case".

They also need ship-mounted versions (at least one) of their star-kablooie device,
reverse-engineered from the incident that caused their big oops.

I'd assume that it'd be spinal-mount sized.
 
I mostly disagree with roboject points ,as I’m afraid I reach different conclusions.

While it’s true the Darrians had no immediate threat on sight, even after having colonized over a subsector, they still knew such threats to exist, and they knew they could materialize quite soon, so I feel logical for them to prepare just in case, albeit at no hurry.

One can claim that their superior tech would have made them quite self-assured against most threats, but remember they didn’t know how others have fared. The Izin fleet brought not only technology wonders and drive, but also news of what was going on far In space, and, as the last they knew about the Terrans was they have raised several TLs in short time, they could by no means have assumed they had not kept on it. Not knowing about the long night extent, they could well be afraid they, having a great starting technological edge when the Darrians began to raise it, had a neven superior one.

Do, again IMH, they didn’t have an immediate one, but were afraid against far, but quite powerful ones. As said many times before, a navy is not built in short time, so building some navy, just in case, would not be seen as unwise (and they seemed to be far thinking)

About the kind of vessels to equip their fleet, I again disagree with roboject, as if there’s one thing I would not expect in their designs is missiles, while I would not rule out so quick some spinals.

As roboject tells, the Darrians had no previous military experience, and so they had to rely on the Izin for this. The Izin, being Terrans, would likely scorn at missiles and favour the spinals, as their background (the Interstellar Wars) “showed” them to be far superior. Didn’t after all the spinals have been a major factor in allowin the Terrans to win over the much larger Vilani Empire?

This aside, missiles are spent, even on training, while energy weapons (be them turrets, bays or spinals) are cheaper to use once installed, and don’t need ammunition. If you want to keep budget low (as there’s no close threat) and at once you believe large energy weapons to be superior to missiles, you’re likely to ignore them as weapons.

So, to me, the most likely composition of the pre-Maghiz Darrian navy (freighters, colony ships and so aside, so the “military” part) would be:

  • Curriers (of course)
  • Customs and S&R ships (mostly light SDBs) , equivalent to Coast Guard
  • Defense fleet, mostly monitors and heavy SDBs. Small in numbers (as there was no immediate threat), powerful in design, as if far threats materialized themselves there would be no second opportunities.
  • Scouting fleet: a mix of small ships (scout equivalents) , survey ships and long range ships, probably armed to some extent, as they still were wary of strumbling themselves into those far threats.
  • Maybe a small, but powerful, mobile force not larger than cruiser (probably light) size

Of all of those, the most likely to survive would be some of the (Coast Guards and Defensive vessels, the scouts (as they returned), and some curriers, as the Mobile force most likely base would have been Darrian itself, and so the probabilities of having been taken out by the Maghiz would have been high

O all those forces, the most likely (IMHO) to have been mothballed would have been the Defense and Coast Guards SDBs and Monitors , while he rest would be likely to have been eroded by tear and wear with the (finally failed) effort to keep the confederation alive

As the setting says this is seen as a credible threat by most foreign powers, I don’t believe the TL16 fleet of the Golden Era to be only small crafts, at least at the initial clashes with the Sword Worlds, where they are likely to have been in some (no matter how few) engagements (as the book talks about their usual use, again IMHO, this hints it has been).

Of course, along the centuries, wear and tear, as well as lack of proper (but difficult) maintenance might have been eroding it to the point of this threat being less than credible,,,

See that from metagaming POV all of this is quite Traveller version dependant, as what is a good design in CT/MT HG system may not be so in MgT HG system…

And, of course, as said, this has a very huge part of interpretation of the setting, and it's only one of many ones posible (but mine ;))
 
I mostly disagree with roboject points ,as I’m afraid I reach different conclusions.

We have room to wiggle and temporize.

...they still knew such threats to exist, and they knew they could materialize quite soon

Rather than support, the module appears if anything to argue against this.

I don't see the module conveying this feeling AT ALL. It seems to be about fluffy, self-absorbed Star Trek academics who acted as though they were in a safe cocoon.

Now I'm not sure Darrian being fluffy and academic peaceniks makes a lot of sense, mind you. I mean, I sometimes call them Space Elves, but when I say it, it's with scorn.

...again IMH, they didn’t have an immediate [threat], but were afraid against far, but quite powerful ones. [...] building some navy, just in case, would not be seen as unwise (and they seemed to be far thinking)

Now you're using the module against itself -- and I approve.

I see only one path there: the Itzin lit a fire of suspicion or paranoia of powerful states mere subsectors away, and if these green-blooded Vulcans could see the logic in preparedness, then by golly they'd build a fleet.

No, actually there's one more path: the Darrians eventually encountered a threat that made them realize that they had better militarize. They lost some ships, Darrian got threatened, they re-read the Itzin's accounts... and decided better safe than sorry.

*** I would put this incident on Zamine or Mire, when the Darrians contact local sophonts there who have risen to TL 8 or so but don't have jump. The Darrians find a system rich with resources, but the locals resist, and a right little war ensues for a decade or so. The locals win the war, keep their world, but in a century they are fully integrated.

*** Alternately, I'd have them get into a scuffle with a strong world in Foreven, ending in a scorched-earth policy that they hush up -- a critical resource world was lost forever to everyone.

Either way, the lesson is not lost on Darrian: you gotta build a fleet.

The problem is that that's not in the module AT ALL. It's a decision we made based on what we think, and it's even counter to the fuzzy feel of the module. So while I think it's reasonable, I also think it's probably wrong, because it requires an unsanctioned module retcon.

In the meantime, I'll work on getting a sanctioned retcon from Marc.


...if there’s one thing I would not expect in their designs is missiles, while I would not rule out so quick some spinals.

And that discussion is WAY below the level of detail of Alien Module 8.

But I'll say this: spines are expected and perfectly reasonable IF Darrian was thinking that, when contact-with-another-empire finally came, it would not want to be caught flat footed.

I'll go one further: if Darrian was preparing for conflict, and they were logical and far-thinking, they'd build to project power, and that means dreadnoughts as well as the full gamut of support ships.

And as for missiles: they play their part in Traveller; therefore, Darrian would be foolish to neglect their place.


I don’t believe the TL16 fleet of the Golden Era to be only small crafts

Indeed, it cannot be, and that's one of the reasons I am forced to conclude that pre-Maghiz Darrian built Big Ships.
 
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My Factoids:
1.The Itzin were Terrans from after the Nth Interstellar War so they knew of meson weapons.
2.The Vilani did not have meson weapon until the Rule of Man.
3.Our prehistoric Darrians weren't pacifistic, science-y space elves. They certainly knew of starvation, war and :eek: cannibalism when their fire pits started winking out.

Suggestions and implications:
The Darrians may not have needed any new actual threat at all.
The Terrans would have told them about the Vilani and the scope of history beyond the Darrian homeworld as the saw it: evil subjegated Vilani Space Wolves Raiders. Soloma ... er ... Terrans being Terrans would have suggested arming up anyways ... just in case.

If there was an incident it might have been just be that the "invaders" were just Zhodani explorers or Vargr explorer/raiders at their most rimward expedition to that point. We know the farthest extent of the Vilani Empire from the dotmap in Vilani & Vargr book. I forget the reference, but the Zhos and Vilani met on friendly terms at one point.

We know the Maghiz itself happened with the meson communications to their stellar probes so they knew something about mesons. The Spinal Mounts on Darrian ships would likely have been Meson Guns. One or two shot quick kill space cannons. So clean, so fresh. So ... Darrian.

We know Vilani Empire did not have meson guns. Even if they got them from post-war Terrans, The Long Night ensured the Vilani would not come knocking.
 
You can prototype weapon systems two (maybe three in Tee Five) technological levels above your current one.

Horrendously expensive, but since the Darrian fleet wasn't that large, maybe affordable for them.
 
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