Originally posted by Arthur Denger:
Originally posted by whartung:
Maneverability has to do with, at a gross level, simply thrust to mass ratios. Since you can make a fighter with 6G of acceleration and 100Kton battle ship with 6G acceleration, guess what -- they're both, essentially, equally maneverable, since they both can apply the 6Gs in their appropriate directions. With proper scaling of the assorted thrusters and what not, maneuverability is the same...
The only advantage a smaller ship has over a larger ship is its size. It's simply a smaller target, and thus harder to hit...
...But, anyway, as I recall, agility was mostly excess power in the plant and not much else in game terms.
Again, I see this as a flaw in the basic rules of the game. It's been a long time since high school physics class, but doesn't the inherent inertial effect of mass play an crucial part (velocity!) in the maneuverability equation? Again, I think the CT/MT rules completely fail to account for this.
Actually it might not under the concept of the M drive in CT. The M drive providing a net accelleration of any mass (probably some upper limit) within a given volume. Of course this is not the Newtonian physics taught in high school because we do not know of such a reactionless drive. The M drive can be made consistent with the conservation of energy and momentum, althoug I don't think the canon description necessarily does.
Maneuver procedures outlines in LLB2 indicate starships in Traveller alter their vectors by spinning upon their central axes and aiming their grav plates 180° from the new vector desired. This assumes constant acceleration to midpoint, followed by constant acceleration at a 180° vector: ...
I've also found this doubful or would make small ships more manueverable than large ships as the g force at the end of a spinnig ship can get large (of course depending on how fast you spin) maybe not so large as to break the ship but large enough to smash a person. Work arounds/assumptions include of course gravitic technology that can counteract this, or merely placing the crew at or near the axis of rotation.
IMTU I've always assumed there is not one grav plate but two or more. No need to spin just shunt power to the forward plate to reverse direction, so no need to spin. That being said, fighters IMTU don't need these extra plates so they get a savings on drive volume.
I realize, in game terms, that simplicity is good, but it is this very loophole in the rules which makes a multi-million ton capital ship every bit as maneuverable as a 10 dton fighter, or a missile, for that matter. Convince me otherwise, because I simply don't buy it.
I wouldn't call it a loophole so much as what might naturally follow from the M drive concept where mass makes no difference to drive performance. Remove the need to spin to change direction and a multi-million ton ship can be just as manueverable as a 10 ton fighter, but the fighter might have smaller % dedicated to drives. It does not feel right IMHO and goes against everything we know because we only know reaction drive physics.
IMTU I like the idea of reactionless drives, but also like the idea of more manuverable small ships. So besides the smaller drive % mentioned above I postulate higher G M-Drives working for smaller ships.