Originally posted by Kaale Dasar:
</font><blockquote>quote:</font><hr />Originally posted by Bill Cameron:
What really puts paid to fighters as TL increases is the fact that their weapons - of any type - can no longer hit their opponents or penetrate those opponents' defenses.
As computers increase in size, fighters find themselves at an increasing disadvantage in hitting their opponents let alone damaging them. Around TL13, one TL after dampers appear, even small ships can carry a computer much larger than those fighters can carry or power.
Agility is the other part of this equation. Again, as TL increases, ships get more power from smaller plants allowing them to have high gee and agility ratings. Agility greatly helps to prevent hits also.
It's an ability to hit their opponent that sidelines the fighter in later tech levels and not what sort of weapons fighter hit their opponents.
Have fun,
Bill