OK OP said some other scenarios can be considered. Looking at T4 FF&S (2) I see that you can make really small pulse lasers with a 1-2 hex range, doing ONE point of penatration. This tiny laser can have a cluster of them mounted in a single turret and can be used to perform mission kills on missiles. The idea is that these tiny lasers each are tweaked to have a very high ROF and perhaps 10 or more of them per turret. It's been some 4 years since I've had access to my books, but a missile tends to have 80% of it's surface area taken up with mission critical equipment.
#1 terminal guidence sensor: knock the sensor offline and no more short range guidance, the launching ship could provide targeting data and commands, but this may be a several second decision loop for just the sensor pulse to travel to the target and back to the launcher then another time delay for the decision loop, and another delay for the command to be transmitted to the missile.
#2 Communications antenna: Command guided missiles get put into local only mode, generally mission kill in that case. Ones not command guided cannot receive detonation orders.
#3 Radiators: For missiles with internal fusion plants to power HEPLAR drives, knocking out the radiators means the fusion plant power is reduced or stopped, also it might mess up active stealth measures if extra radiators are being used to reduce signatures.
#4 Hull coatings: Well even if a weak pulse laser hits the hull and does not penetrate, it's going to make a spot hot and perhaps remove the military ultra black coating from that section of hull. Resulting in an increase in signatures given off by the missiles.
$5 Hull itself: Most missiles will not be armored, (unless it's a russian missile) the default missile hull is armor 1, and a 1 point of penatration throws hull fragments into the inner bits of the missile.
#1 terminal guidence sensor: knock the sensor offline and no more short range guidance, the launching ship could provide targeting data and commands, but this may be a several second decision loop for just the sensor pulse to travel to the target and back to the launcher then another time delay for the decision loop, and another delay for the command to be transmitted to the missile.
#2 Communications antenna: Command guided missiles get put into local only mode, generally mission kill in that case. Ones not command guided cannot receive detonation orders.
#3 Radiators: For missiles with internal fusion plants to power HEPLAR drives, knocking out the radiators means the fusion plant power is reduced or stopped, also it might mess up active stealth measures if extra radiators are being used to reduce signatures.
#4 Hull coatings: Well even if a weak pulse laser hits the hull and does not penetrate, it's going to make a spot hot and perhaps remove the military ultra black coating from that section of hull. Resulting in an increase in signatures given off by the missiles.
$5 Hull itself: Most missiles will not be armored, (unless it's a russian missile) the default missile hull is armor 1, and a 1 point of penatration throws hull fragments into the inner bits of the missile.