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Fighters verse Type S scout ships

The problems I've got with the '1 turret per 100dtons' rule are that some small craft use multiple weapons (for example, the F35 Lightning II, B2 Spirit, X-Wing, TIE Bomber, most Wing Commander fighters, etc) and the larger craft end up with completely insane amounts of possible hard points which they don't realistically have the surface area for (an Imperial Star Destroyer would displace 9.573 mega tons of liquid hydrogen, and even the Tigress (500,000 dtons) could have 5,000 hard points, which, if you had as 6dton turrets and take each turret as a sphere and each has one hard point, you could eat up 30,000 dtons of the Tigress' volume on turret mountings, bafflers, etc, and that's without having the 5,000 sections of about 64 metres squared from 6dton hemi-spherical turrets, the Tigress itself has about 176,966.8 metres squared of hull space.)

Now I know that the systems were designed for ease of use mainly, but with a number of systems that are available to use building ships, you have to take into account both volume and area on the ship's 'skin'. Weapons, communications, shields, sensors, auxiliary vehicle sectors, all use internal volume for the main part of the unit, and external surface area for things like emitters or access ports. Most fighters will have either extremely small turrets (The Strike and Devastator from WC:Prophecy and the old WWII era bombers B52s, etc) or have purely fixed mounts, which will most likely be front facing due to the fighters being nimble enough to get their nose pointing at their target. Either way, they can handle more than 1 turret and are probably better built under the rules for surface aircraft, but given engines capable of space flight.

I'll admit to not knowing the S-class' capabilities in Traveller, since I'm more interested in the system for ship building than gaming at present, but I would imagine that a well built fighter could do it a fair amount of damage or destroy it in the hands of a good pilot and with the right weapons load. On the other hand, the scout could destroy the fighter at least as often in the hands of a decent crew.
 
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